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ATTACHMENT.Base = "att_perk_bolt"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.rechamber_scope.Fps = weapon.Animations.rechamber_scope.Fps * 1.5
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--weapon.Animations.reload_start_scope.Fps = weapon.Animations.reload_start_scope.Fps * 1.5
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weapon.Animations.reload_end_scope.Fps = weapon.Animations.reload_end_scope.Fps * 1.5
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--weapon.Animations.reload_start_fast_scope.Fps = weapon.Animations.reload_start_fast_scope.Fps * 1.5
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weapon.Animations.reload_end_fast_scope.Fps = weapon.Animations.reload_end_fast_scope.Fps * 1.5
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end
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.reload_fast
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_fast
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weapon.Animations.reload_start_scope = weapon.Animations.reload_start_fast_scope
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weapon.Animations.reload_loop_scope = weapon.Animations.reload_loop_fast_scope
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weapon.Animations.reload_end_scope = weapon.Animations.reload_end_fast_scope
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end
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