Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Singuard Custom 27.6\""
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.11
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.11
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.84
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.84
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Singuard Custom 25.1\""
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_barmid.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_barmid.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Singuard Custom 21.2\""
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.92
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.92
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.Bodygroups = {
["laser"] = 1
}

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.Bodygroups = {
["laser"] = 1
}

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.Bodygroups = {
["laser"] = 1
}

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ATTACHMENT.Base = "att_perk_bolt"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.rechamber_scope.Fps = weapon.Animations.rechamber_scope.Fps * 1.5
--weapon.Animations.reload_start_scope.Fps = weapon.Animations.reload_start_scope.Fps * 1.5
weapon.Animations.reload_end_scope.Fps = weapon.Animations.reload_end_scope.Fps * 1.5
--weapon.Animations.reload_start_fast_scope.Fps = weapon.Animations.reload_start_fast_scope.Fps * 1.5
weapon.Animations.reload_end_fast_scope.Fps = weapon.Animations.reload_end_fast_scope.Fps * 1.5
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.reload_fast
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_fast
weapon.Animations.reload_start_scope = weapon.Animations.reload_start_fast_scope
weapon.Animations.reload_loop_scope = weapon.Animations.reload_loop_fast_scope
weapon.Animations.reload_end_scope = weapon.Animations.reload_end_fast_scope
end

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ATTACHMENT.Base = "att_miscellaneous"
ATTACHMENT.Name = "No Stripper Clips"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_sling.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
end

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ATTACHMENT.Base = "att_accessory"
ATTACHMENT.Name = "Sling"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_sling.vmt")
ATTACHMENT.Bodygroups = {
["sling"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon.m_slingTarget = 0
weapon.m_slingLerp = 0
end

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ATTACHMENT.Base = "att_vm_scope_mike14"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
weapon.Animations.Rechamber = weapon.Animations.rechamber_scope
end

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ATTACHMENT.Base = "att_vm_scope_vz"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
weapon.Animations.Rechamber = weapon.Animations.rechamber_scope
end

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ATTACHMENT.Base = "att_optic_10x"
ATTACHMENT.Name = "Scope"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/weapon_vm_scope_kilo98.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_scope_kilo98.vmt")
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/kilo98/weapon_vm_scope_kilo98_lens_hide.mdl"),
LensHideMaterial = Material("viper/mw/weapons/kilo98/weapon_vm_sn_kilo98_scopeglass.vmt"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Bodygroups ={
["tag_sight"] = 2,
["tag_rail"] = 0,
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
Size = 5000,
Color = Color(255, 255, 255, 255),
Attachment = "reticle",
Offset = Vector(-0.09, 0.01, 0)
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
weapon.Animations.Rechamber = weapon.Animations.rechamber_scope
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "STVOL Precision Comb"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_stock_tactical.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_stock_tactical.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Hollow Stock Mod"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_stockl.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Sport Comb"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_stocks.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_stocks.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
end