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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Singuard Custom 27.6\""
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.11
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.11
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.84
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.84
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Singuard Custom 25.1\""
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_barmid.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_barmid.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_barrel.mdl")
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Singuard Custom 21.2\""
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.92
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.92
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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end
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ATTACHMENT.Base = "att_vm_laser01_cylinder"
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ATTACHMENT.Bodygroups = {
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["laser"] = 1
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}
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ATTACHMENT.Base = "att_vm_laser02_cylinder"
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ATTACHMENT.Bodygroups = {
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["laser"] = 1
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}
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ATTACHMENT.Base = "att_vm_laser03_cylinder"
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ATTACHMENT.Bodygroups = {
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["laser"] = 1
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}
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ATTACHMENT.Base = "att_perk_bolt"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.rechamber_scope.Fps = weapon.Animations.rechamber_scope.Fps * 1.5
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--weapon.Animations.reload_start_scope.Fps = weapon.Animations.reload_start_scope.Fps * 1.5
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weapon.Animations.reload_end_scope.Fps = weapon.Animations.reload_end_scope.Fps * 1.5
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--weapon.Animations.reload_start_fast_scope.Fps = weapon.Animations.reload_start_fast_scope.Fps * 1.5
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weapon.Animations.reload_end_fast_scope.Fps = weapon.Animations.reload_end_fast_scope.Fps * 1.5
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end
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.reload_fast
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_fast
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weapon.Animations.reload_start_scope = weapon.Animations.reload_start_fast_scope
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weapon.Animations.reload_loop_scope = weapon.Animations.reload_loop_fast_scope
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weapon.Animations.reload_end_scope = weapon.Animations.reload_end_fast_scope
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end
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ATTACHMENT.Base = "att_miscellaneous"
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ATTACHMENT.Name = "No Stripper Clips"
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_sling.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
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weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
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weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
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end
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ATTACHMENT.Base = "att_accessory"
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ATTACHMENT.Name = "Sling"
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_sling.vmt")
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ATTACHMENT.Bodygroups = {
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["sling"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon.m_slingTarget = 0
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weapon.m_slingLerp = 0
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_scope_mike14"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
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weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
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weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
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weapon.Animations.Rechamber = weapon.Animations.rechamber_scope
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_scope_vz"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
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weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
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weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
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weapon.Animations.Rechamber = weapon.Animations.rechamber_scope
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end
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ATTACHMENT.Base = "att_optic_10x"
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ATTACHMENT.Name = "Scope"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/weapon_vm_scope_kilo98.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_scope_kilo98.vmt")
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ATTACHMENT.Optic = {
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HideModel = Model("models/viper/mw/attachments/kilo98/weapon_vm_scope_kilo98_lens_hide.mdl"),
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LensHideMaterial = Material("viper/mw/weapons/kilo98/weapon_vm_sn_kilo98_scopeglass.vmt"),
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LensBodygroup = "lens",
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FOV = 7,
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ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic
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Thermal = false
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}
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ATTACHMENT.Bodygroups ={
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["tag_sight"] = 2,
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["tag_rail"] = 0,
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}
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ATTACHMENT.Reticle = {
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Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
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Size = 5000,
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Color = Color(255, 255, 255, 255),
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Attachment = "reticle",
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Offset = Vector(-0.09, 0.01, 0)
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
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weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
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weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
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weapon.Animations.Rechamber = weapon.Animations.rechamber_scope
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "STVOL Precision Comb"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_stock_tactical.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_stock_tactical.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = 0
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Hollow Stock Mod"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_stockl.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FTAC Sport Comb"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/attachment_vm_sn_kilo98_stocks.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_sn_kilo98_stocks.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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end
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