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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_kilo433_barrel.mdl")
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Singuard Arms 16.6 SOCOM"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_kilo433_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo433/icon_attachment_ar_kilo433_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
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weapon.Cone.Hip = weapon.Cone.Hip * 0.92
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weapon.Cone.Ads = weapon.Cone.Ads * 0.92
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Singuard Arms Whisper"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_kilo433_barsil.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo433/icon_attachment_ar_kilo433_barsil.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.95
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
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weapon:doSuppressorStats()
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weapon.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if(!weapon:HasAttachment("attachment_vm_ar_kilo433_drum_mag")) then
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end
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Singuard Arms 19.8 Prowler"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_kilo433_long_barrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo433/icon_attachment_ar_kilo433_long_barrel.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.06
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.06
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.99
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.99
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
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end
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