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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_kilo433_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Singuard Arms 16.6 SOCOM"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_kilo433_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo433/icon_attachment_ar_kilo433_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
weapon.Cone.Hip = weapon.Cone.Hip * 0.92
weapon.Cone.Ads = weapon.Cone.Ads * 0.92
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Singuard Arms Whisper"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_kilo433_barsil.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo433/icon_attachment_ar_kilo433_barsil.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
weapon:doSuppressorStats()
weapon.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if(!weapon:HasAttachment("attachment_vm_ar_kilo433_drum_mag")) then
end
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Singuard Arms 19.8 Prowler"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_kilo433_long_barrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo433/icon_attachment_ar_kilo433_long_barrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.06
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.06
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.99
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.99
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
end