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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_mag.mdl")
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--round, bone name
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--im aware its the other way around but the reloads switch mags
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_b_17"},
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[1] = {"j_b_16"},
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[2] = {"j_b_15"},
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[3] = {"j_b_14"},
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[4] = {"j_b_13"},
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[5] = {"j_b_12"},
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[6] = {"j_b_11"},
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[7] = {"j_b_10"},
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[8] = {"j_b_09"},
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[9] = {"j_b_08"},
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[10] = {"j_b_07"},
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[11] = {"j_b_06"},
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[12] = {"j_b_05"},
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[13] = {"j_b_04"},
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[14] = {"j_b_03"},
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[15] = {"j_b_02"},
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[16] = {"j_b_01"},
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}
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@@ -0,0 +1,37 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "150 Round Belt"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_mag_ext.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo121/icon_attachment_lm_kilo121_mag_ext.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_b_17"},
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[1] = {"j_b_16"},
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[2] = {"j_b_15"},
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[3] = {"j_b_14"},
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[4] = {"j_b_13"},
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[5] = {"j_b_12"},
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[6] = {"j_b_11"},
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[7] = {"j_b_10"},
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[8] = {"j_b_09"},
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[9] = {"j_b_08"},
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[10] = {"j_b_07"},
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[11] = {"j_b_06"},
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[12] = {"j_b_05"},
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[13] = {"j_b_04"},
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[14] = {"j_b_03"},
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[15] = {"j_b_02"},
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[16] = {"j_b_01"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 150
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.81
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.81
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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