Залив
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ATTACHMENT.Base = "att_vm_laser01_cylinder"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
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weapon.LaserAimPos = Vector(-1, 0, -2)
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_laser02_cylinder"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
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weapon.LaserAimPos = Vector(-1, 0, -2)
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_laser03_cylinder"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
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weapon.LaserAimPos = Vector(-1, 0, -2)
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end
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