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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "M91 Heavy"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_barrel_long.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo121/icon_attachment_lm_kilo121_barrel_long.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
weapon.Cone.Hip = weapon.Cone.Hip * 0.75
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.86
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.86
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "M91 Special Forces"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_barrel_mid.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo121/icon_attachment_lm_kilo121_barrel_mid.vmt")
ATTACHMENT.Bodygroups = {
["tag_barrel_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 1.15
weapon.Cone.DecreaseEveryShot = weapon.Cone.DecreaseEveryShot * 1.15
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "M91 Infantry"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_barrel_short.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo121/icon_attachment_lm_kilo121_barrel_short.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 1.2
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.11
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.11
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end