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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_barrel.mdl")
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "M91 Heavy"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_barrel_long.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo121/icon_attachment_lm_kilo121_barrel_long.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
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weapon.Cone.Hip = weapon.Cone.Hip * 0.75
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.86
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.86
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "M91 Special Forces"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_barrel_mid.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo121/icon_attachment_lm_kilo121_barrel_mid.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_barrel_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 1.15
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weapon.Cone.DecreaseEveryShot = weapon.Cone.DecreaseEveryShot * 1.15
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weapon.Cone.Hip = weapon.Cone.Hip * 0.95
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "M91 Infantry"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_barrel_short.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo121/icon_attachment_lm_kilo121_barrel_short.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
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weapon.Cone.Hip = weapon.Cone.Hip * 1.2
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.11
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.11
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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