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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "M91 Heavy"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_barrel_long.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo121/icon_attachment_lm_kilo121_barrel_long.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
weapon.Cone.Hip = weapon.Cone.Hip * 0.75
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.86
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.86
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "M91 Special Forces"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_barrel_mid.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo121/icon_attachment_lm_kilo121_barrel_mid.vmt")
ATTACHMENT.Bodygroups = {
["tag_barrel_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 1.15
weapon.Cone.DecreaseEveryShot = weapon.Cone.DecreaseEveryShot * 1.15
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "M91 Infantry"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_barrel_short.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo121/icon_attachment_lm_kilo121_barrel_short.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 1.2
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.11
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.11
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_grip"
ATTACHMENT.Name = "Bipod"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_bipod.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo121/icon_attachment_lm_kilo121_bipod.vmt")
ATTACHMENT.Bipod = true

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
weapon.LaserAimPos = Vector(-1, 0, -2)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
weapon.LaserAimPos = Vector(-1, 0, -2)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
weapon.LaserAimPos = Vector(-1, 0, -2)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_mag.mdl")
--round, bone name
--im aware its the other way around but the reloads switch mags
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_b_17"},
[1] = {"j_b_16"},
[2] = {"j_b_15"},
[3] = {"j_b_14"},
[4] = {"j_b_13"},
[5] = {"j_b_12"},
[6] = {"j_b_11"},
[7] = {"j_b_10"},
[8] = {"j_b_09"},
[9] = {"j_b_08"},
[10] = {"j_b_07"},
[11] = {"j_b_06"},
[12] = {"j_b_05"},
[13] = {"j_b_04"},
[14] = {"j_b_03"},
[15] = {"j_b_02"},
[16] = {"j_b_01"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "150 Round Belt"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_mag_ext.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo121/icon_attachment_lm_kilo121_mag_ext.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_b_17"},
[1] = {"j_b_16"},
[2] = {"j_b_15"},
[3] = {"j_b_14"},
[4] = {"j_b_13"},
[5] = {"j_b_12"},
[6] = {"j_b_11"},
[7] = {"j_b_10"},
[8] = {"j_b_09"},
[9] = {"j_b_08"},
[10] = {"j_b_07"},
[11] = {"j_b_06"},
[12] = {"j_b_05"},
[13] = {"j_b_04"},
[14] = {"j_b_03"},
[15] = {"j_b_02"},
[16] = {"j_b_01"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 150
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.81
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.81
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_fast
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo121/attachment_vm_lm_kilo121_stock.mdl")