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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "Commando Foregrip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_angledgrip_lod0.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/grips/icon_attachment_angledgrip.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
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end
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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_angledgrip04.mdl")
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "Tactical Foregrip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_angledgrip02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/grips/icon_attachment_angledgrip02.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
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weapon.Recoil.Horizontal[1] = self:ChangeRecoil(weapon.Recoil.Horizontal[1], 1.02)
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weapon.Recoil.Horizontal[2] = self:ChangeRecoil(weapon.Recoil.Horizontal[2], 1.02)
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weapon.Recoil.Vertical[1] = self:ChangeRecoil(weapon.Recoil.Vertical[1], 1.02)
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weapon.Recoil.Vertical[2] = self:ChangeRecoil(weapon.Recoil.Vertical[2], 1.02)
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "Bipod Grip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_bipod_grip.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/grips/icon_attachment_bipod_grip.vmt")
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ATTACHMENT.Bipod = true
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
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weapon.Recoil.Vertical[1] = self:ChangeRecoil(weapon.Recoil.Vertical[1], 0.9)
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weapon.Recoil.Vertical[2] = self:ChangeRecoil(weapon.Recoil.Vertical[2], 0.9)
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weapon.HoldType = "RifleWithVerticalGrip"
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end
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@@ -0,0 +1,12 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "Merc Foregrip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_vertgrip_stubby01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/grips/icon_attachment_vertgrip_stubby01.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Horizontal[1] = self:ChangeRecoil(weapon.Recoil.Horizontal[1], 0.9)
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weapon.Recoil.Horizontal[2] = self:ChangeRecoil(weapon.Recoil.Horizontal[2], 0.9)
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weapon.HoldType = "RifleWithVerticalGrip"
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "Operator Foregrip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_vertgrip_stubby04.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/grips/icon_attachment_vertgrip_stubby04.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
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weapon.Recoil.Horizontal[1] = self:ChangeRecoil(weapon.Recoil.Horizontal[1], 0.85)
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weapon.Recoil.Horizontal[2] = self:ChangeRecoil(weapon.Recoil.Horizontal[2], 0.85)
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weapon.HoldType = "RifleWithVerticalGrip"
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "Foregrip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_vertgrip02_lod0.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/grips/icon_attachment_vertgrip02.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Vertical[1] = self:ChangeRecoil(weapon.Recoil.Vertical[1], 0.95)
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weapon.Recoil.Vertical[2] = self:ChangeRecoil(weapon.Recoil.Vertical[2], 0.95)
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weapon.HoldType = "RifleWithVerticalGrip"
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end
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "Ranger Foregrip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_vertgrip03.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/grips/icon_attachment_vertgrip03.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.98
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.98
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.98
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.98
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weapon.Recoil.Vertical[1] = self:ChangeRecoil(weapon.Recoil.Vertical[1], 0.93)
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weapon.Recoil.Vertical[2] = self:ChangeRecoil(weapon.Recoil.Vertical[2], 0.93)
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weapon.HoldType = "RifleWithVerticalGrip"
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "Scout Foregrip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_vertgrip_stubby02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/grips/icon_attachment_vertgrip_stubby02.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
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weapon.Recoil.Vertical[1] = self:ChangeRecoil(weapon.Recoil.Vertical[1], 0.9)
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weapon.Recoil.Vertical[2] = self:ChangeRecoil(weapon.Recoil.Vertical[2], 0.9)
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weapon.HoldType = "RifleWithVerticalGrip"
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end
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