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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
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weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "X16 Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_stock.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_stock.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(0.015, 0, 0.05)
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weapon.ViewModelOffsets.Idle.Pos = Vector(-0.15, -0.5, -0.5)
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weapon.Zoom.Blur.EyeFocusDistance = 10
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.5
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetViewModel("models/viper/mw/weapons/v_glock_stock.mdl")
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_mag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_mag.vmt")
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "26 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_mag_xmags2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_mag_xmags2.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 26
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_minireddot01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.475)
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_minireddot02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.45)
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end
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ATTACHMENT.Base = "att_vm_minireddot03"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.45)
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_slide.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_slide.vmt")
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@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Singuard Arms Featherweight"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_slide_auto.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_slide_auto.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Firemodes[1].Name = "Full Auto"
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weapon.Primary.Automatic = true
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weapon.Primary.RPM = 1200
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weapon.Cone.Max = 2
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 5
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Vanguard Elite"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_slide_v3.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_slide.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Firemodes[1].Name = "3rnd Burst"
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weapon.Primary.RPM = 1200
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weapon.Primary.BurstRounds = 3
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weapon.Primary.BurstDelay = 0.2
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 5
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Singuard Arms Advantage"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_slide_long.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_slide_long.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
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weapon.Primary.RPM = weapon.Primary.RPM + 100
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_pi_golf21_slide"
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ATTACHMENT.Name = "Urban Defiler"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/golf21_slide_v2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_slide_v2.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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