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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Reload = weapon.Animations.Reload_Fast
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "X16 Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_stock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_stock.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(0.015, 0, 0.05)
weapon.ViewModelOffsets.Idle.Pos = Vector(-0.15, -0.5, -0.5)
weapon.Zoom.Blur.EyeFocusDistance = 10
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.5
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetViewModel("models/viper/mw/weapons/v_glock_stock.mdl")
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_mag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_mag.vmt")

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "26 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_mag_xmags2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_mag_xmags2.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 26
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

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ATTACHMENT.Base = "att_vm_minireddot01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.475)
end

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ATTACHMENT.Base = "att_vm_minireddot02"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.45)
end

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ATTACHMENT.Base = "att_vm_minireddot03"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.45)
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_slide.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_slide.vmt")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Singuard Arms Featherweight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_slide_auto.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_slide_auto.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Firemodes[1].Name = "Full Auto"
weapon.Primary.Automatic = true
weapon.Primary.RPM = 1200
weapon.Cone.Max = 2
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 5
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Vanguard Elite"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_slide_v3.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_slide.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Firemodes[1].Name = "3rnd Burst"
weapon.Primary.RPM = 1200
weapon.Primary.BurstRounds = 3
weapon.Primary.BurstDelay = 0.2
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 5
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Singuard Arms Advantage"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_golf21_slide_long.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_slide_long.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
weapon.Primary.RPM = weapon.Primary.RPM + 100
end

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ATTACHMENT.Base = "att_vm_pi_golf21_slide"
ATTACHMENT.Name = "Urban Defiler"
ATTACHMENT.Model = Model("models/viper/mw/attachments/golf21_slide_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/golf21/icon_attachment_pi_golf21_slide_v2.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true