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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stock.mdl")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 1
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}
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FTAC Hunter"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stockh.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stockh.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.87
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.87
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FSS Close Quarters Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stockl.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.09
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.09
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.05
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.05
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.05
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.05
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "No Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stockno.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stockno.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 0
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = 0.5
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FTAC Spartan"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stocks.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stock_02.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.02
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.02
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.02
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.02
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "CR-56 EXO"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stockskel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stockskel.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 0
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.12
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.12
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.1
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.1
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "XRK Gatekeeper"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stocksn.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stocksn.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.84
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.84
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.84
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.84
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
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end
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