Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS 11.8 Squall"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_barlight.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_barrel_02.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.98
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.98
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Cone.Increase = weapon.Cone.Increase * 0.9
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "XRK Zodiac S440"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.09
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.09
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS 8.3 Intruder"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.AttachmentBodygroups = {
["grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.AttachmentBodygroups = {
["grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.AttachmentBodygroups = {
["grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.AttachmentBodygroups = {
["grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.AttachmentBodygroups = {
["grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.AttachmentBodygroups = {
["grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.AttachmentBodygroups = {
["grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.AttachmentBodygroups = {
["grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_mag.mdl")

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "M67 10-R Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_smag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_smag.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Firemodes[1].Name = "Semi Auto"
weapon.Firemodes[1].OnSet = function(weapon)
weapon.Primary.Automatic = false
weapon.Primary.RPM = 700
return "Firemode_Semi"
end
weapon.Primary.ClipSize = 10
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
weapon.Animations.Reload = weapon.Animations.reload_smag
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_smag
weapon.Animations.Reload_Fast = weapon.Animations.reload_smag_fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_smag_fast
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon.Firemodes[2] = nil
weapon.Primary.RPM = 450
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "45 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_xmag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_xmag.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 45
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.reload_smag = weapon.Animations.reload_smag_fast
weapon.Animations.reload_empty_smag = weapon.Animations.reload_empty_smag_fast
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stock.mdl")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Hunter"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stockh.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.87
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.87
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS Close Quarters Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stockl.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.09
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.09
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.05
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.05
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.05
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.05
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "No Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stockno.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stockno.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 0
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0.5
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Spartan"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stocks.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stock_02.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.02
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.02
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.02
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.02
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "CR-56 EXO"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stockskel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stockskel.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 0
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.12
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.12
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.1
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.1
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "XRK Gatekeeper"
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stocksn.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stocksn.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.84
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.84
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.84
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.84
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
end