Залив
This commit is contained in:
@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 11.8 Squall"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_barlight.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_barrel_02.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.98
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.98
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.Cone.Increase = weapon.Cone.Increase * 0.9
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "XRK Zodiac S440"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.09
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.09
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_barrel.mdl")
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 8.3 Intruder"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.AttachmentBodygroups = {
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["grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_bipodgrip"
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ATTACHMENT.AttachmentBodygroups = {
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["grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.AttachmentBodygroups = {
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["grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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ATTACHMENT.AttachmentBodygroups = {
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["grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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ATTACHMENT.AttachmentBodygroups = {
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["grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser01_cylinder"
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ATTACHMENT.Bodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser02_cylinder"
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ATTACHMENT.Bodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser03_cylinder"
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ATTACHMENT.Bodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_mag.mdl")
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@@ -0,0 +1,32 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "M67 10-R Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_smag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_smag.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Firemodes[1].Name = "Semi Auto"
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weapon.Firemodes[1].OnSet = function(weapon)
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weapon.Primary.Automatic = false
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weapon.Primary.RPM = 700
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return "Firemode_Semi"
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end
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weapon.Primary.ClipSize = 10
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
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weapon.Animations.Reload = weapon.Animations.reload_smag
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_smag
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weapon.Animations.Reload_Fast = weapon.Animations.reload_smag_fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_smag_fast
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon.Firemodes[2] = nil
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weapon.Primary.RPM = 450
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end
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@@ -0,0 +1,19 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "45 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_xmag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_xmag.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 45
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
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weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.reload_smag = weapon.Animations.reload_smag_fast
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weapon.Animations.reload_empty_smag = weapon.Animations.reload_empty_smag_fast
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end
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stock.mdl")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 1
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}
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@@ -0,0 +1,19 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FTAC Hunter"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stockh.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stockh.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.87
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.87
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FSS Close Quarters Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stockl.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.09
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.09
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.05
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.05
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.05
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.05
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "No Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stockno.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stockno.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 0
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = 0.5
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
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end
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@@ -0,0 +1,19 @@
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||||
ATTACHMENT.Base = "att_stock"
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||||
ATTACHMENT.Name = "FTAC Spartan"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stocks.mdl")
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||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stock_02.vmt")
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||||
ATTACHMENT.Bodygroups = {
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
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||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
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||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
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||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.02
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||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.02
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||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.02
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.02
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end
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@@ -0,0 +1,19 @@
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||||
ATTACHMENT.Base = "att_stock"
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||||
ATTACHMENT.Name = "CR-56 EXO"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stockskel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stockskel.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 0
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||||
}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.12
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.12
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||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
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||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.1
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||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.1
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||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
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||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
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||||
end
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||||
@@ -0,0 +1,19 @@
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||||
ATTACHMENT.Base = "att_stock"
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||||
ATTACHMENT.Name = "XRK Gatekeeper"
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||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/galima/attachment_vm_ar_galima_stocksn.mdl")
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||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/galima/icon_attachment_ar_galima_stocksn.vmt")
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||||
ATTACHMENT.Bodygroups = {
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||||
["tag_stock"] = 1
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||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.84
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.84
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.84
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.84
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
|
||||
end
|
||||
Reference in New Issue
Block a user