Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,10 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/barrel_carbine.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/gamma3/carbine_barrel.vmt")
ATTACHMENT.Name = "Carbine Barrel"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Carbine
end

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/barrel_cqc.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/gamma3/cqc_barrel.vmt")
ATTACHMENT.Name = "CQC Barrel"
ATTACHMENT.ExcludedCategories = {"Grips", "Lasers"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Carbine
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_cqc")
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/barrel_default.mdl")

View File

@@ -0,0 +1,14 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/barrel_sniper.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/gamma3/sniper_barrel.vmt")
ATTACHMENT.Name = "Sniper Barrel"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_sniper")
end

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.Bodygroups = {
["foregrip_rail"] = 1
}
ATTACHMENT.AttachmentBodygroups = {
["bipod"] = 1,
["tag_grip_rail"] = 1,
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_pro_offset")
end

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.Bodygroups = {
["foregrip_rail"] = 1
}
ATTACHMENT.AttachmentBodygroups = {
["bipod"] = 1,
["tag_grip_rail"] = 1,
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_pro_offset")
end

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.Bodygroups = {
["foregrip_rail"] = 1
}
ATTACHMENT.AttachmentBodygroups = {
["bipod"] = 1,
["tag_grip_rail"] = 1,
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_pro_offset")
end

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.Bodygroups = {
["foregrip_rail"] = 1
}
ATTACHMENT.AttachmentBodygroups = {
["bipod"] = 1,
["tag_grip_rail"] = 1,
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_pro_offset")
end

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.Bodygroups = {
["foregrip_rail"] = 1
}
ATTACHMENT.AttachmentBodygroups = {
["bipod"] = 1,
["tag_grip_rail"] = 1,
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.Bodygroups = {
["foregrip_rail"] = 1
}
ATTACHMENT.AttachmentBodygroups = {
["bipod"] = 1,
["tag_grip_rail"] = 1,
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.Bodygroups = {
["foregrip_rail"] = 1
}
ATTACHMENT.AttachmentBodygroups = {
["bipod"] = 1,
["tag_grip_rail"] = 1,
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,13 @@
ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_laser_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,13 @@
ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_laser_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,13 @@
ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_laser_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/magazine.mdl")

View File

@@ -0,0 +1,9 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/drum.mdl")
ATTACHMENT.Name = "50rnd Drum Mag"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
end

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "30 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_magazine_ext_g3_custom.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 30
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
end

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_pistolgrip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/pgrip_default.mdl")

View File

@@ -0,0 +1,4 @@
ATTACHMENT.Base = "att_pistolgrip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/pgrip_sniper.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/gamma3/pgrip_sniper.vmt")
ATTACHMENT.Name = "Sniper Grip"

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_sight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/sight.mdl")

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/stock_default.mdl")

View File

@@ -0,0 +1,4 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/stock_fixed.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/gamma3/stock_fixed.vmt")
ATTACHMENT.Name = "Fixed Stock"

View File

@@ -0,0 +1,4 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/stock_foldable.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/gamma3/stock_foldable.vmt")
ATTACHMENT.Name = "CQC Stock"

View File

@@ -0,0 +1,4 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/stock_no.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/gamma3/stock_no.vmt")
ATTACHMENT.Name = "No Stock"

View File

@@ -0,0 +1,4 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/stock_retractable.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/gamma3/stock_retractable.vmt")
ATTACHMENT.Name = "Carbine Stock"

View File

@@ -0,0 +1,4 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/gamma3/stock_sniper.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/gamma3/stock_sniper.vmt")
ATTACHMENT.Name = "Sniper Stock"