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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "TAC FORGE Ultralight"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_barlong2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_barlong2.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.02
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.02
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_barrel.mdl")
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FR 24.4 Sniper"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_barrellong_alt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_barrellong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.08
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.08
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FR 15.9 Commando"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.95
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.95
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end
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