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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "TAC FORGE Ultralight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_barlong2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_barlong2.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.02
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.02
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FR 24.4 Sniper"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_barrellong_alt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_barrellong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.08
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.08
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FR 15.9 Commando"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.95
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.95
end