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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "TAC FORGE Ultralight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_barlong2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_barlong2.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.02
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.02
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FR 24.4 Sniper"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_barrellong_alt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_barrellong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.08
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.08
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FR 15.9 Commando"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.95
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.95
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_good_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_good_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_good_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_good_offset")
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_mag.mdl")

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_xmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_xmags2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_xmags2.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 60
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.89
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.89
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Burst Fire"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_hipaim.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Firemodes[1].Name = "3Rnd Burst"
weapon.Firemodes[1].OnSet = function(weapon)
weapon.Primary.Automatic = false
weapon.Primary.BurstRounds = 3
weapon.Primary.BurstDelay = 0.2
return "Firemode_Semi"
end
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Railcrust = weapon.Animations.Reload_Fast_Railcrust
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Empty_Railcrust = weapon.Animations.Reload_Empty_Fast_Railcrust
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
end

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Name = "Valorise"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_railcust.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
weapon.WorldModelOffsets.Angles = Angle(0, 95, -90)
weapon.WorldModelOffsets.Pos = Vector(13, -5, -3)
weapon.ViewModelOffsets.Idle.Pos = Vector(-0.5, 0, 1)
weapon.ViewModelOffsets.Aim.Pos = Vector(0, 1, 0)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetWorldModel("models/viper/mw/weapons/w_falpha_valorise.mdl")
weapon:SetViewModel("models/viper/mw/weapons/v_falpha_valorise.mdl")
end

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ATTACHMENT.Base = "att_sight"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
weapon.ViewModelOffsets.Aim.Angles = Angle(0, 0, 0)
weapon.ViewModelOffsets.Aim.Pos = Vector(0, 1, 1.55)
end

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ATTACHMENT.Base = "att_stock"

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FR Ultralight Hollow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_stock_light.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_stock_light_v1.vmt")
ATTACHMENT.Bodygroups ={
["tag_stock_attach"] = 1,
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.02
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.02
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.97
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.97
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS Tac-Wrap"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_stock_stable.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_stock_stable_v1.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FORGE TAC Ballast Pack"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falpha/attachment_vm_ar_falpha_stock_tactical_v1.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falpha/icon_attachment_ar_falpha_stock_tactical_v1.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.13
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.13
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
end