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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stock.mdl")
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stock_v2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_stock_v2.vmt")
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ATTACHMENT.Name = "Smooth Dominator"
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_RARE
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stock_v4.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_stock_v4.vmt")
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ATTACHMENT.Name = "The Aristocrat"
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FORGE TAC Ballast Pack"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_stockl.vmt")
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ATTACHMENT.Bodygroups ={
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["tag_stock"] = 0
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.06
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.06
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.02
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.02
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.02
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.02
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end
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ATTACHMENT.Base = "att_vm_stock_no"
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ATTACHMENT.Bodygroups ={
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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