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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_mag.mdl")
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-- ATTACHMENT.BulletList = {
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-- [1] = {"j_bullet_03"},
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-- [2] = {"j_bullet_04"}
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-- }
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-- ATTACHMENT.ReserveBulletList = {
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-- [1] = {"j_bullet_01"},
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-- [2] = {"j_bullet_02"}
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-- }
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "24 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_mmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_mmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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weapon.Primary.ClipSize = 24
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "30 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_xmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 30
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.87
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.87
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end
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