Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "18.0 Ultralight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "13.0 OSW Para"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_barsmg.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_barsmg.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.94
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.94
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
end

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ATTACHMENT.Base = "att_forend"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_forend.mdl")

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ATTACHMENT.Base = "att_forend"
ATTACHMENT.Name = "Smooth Dominator"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_forend_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_reciever_v2.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_RARE
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_forend"
ATTACHMENT.Name = "The Aristocrat"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_forend_v4.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_reciever_v4.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_vm_angledgrip01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.AttachmentBodygroups = {
["laser"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Forends"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.AttachmentBodygroups = {
["laser"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Forends"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.AttachmentBodygroups = {
["laser"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Forends"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_mag.mdl")
-- ATTACHMENT.BulletList = {
-- [1] = {"j_bullet_03"},
-- [2] = {"j_bullet_04"}
-- }
-- ATTACHMENT.ReserveBulletList = {
-- [1] = {"j_bullet_01"},
-- [2] = {"j_bullet_02"}
-- }

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "24 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_mmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_mmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
weapon.Primary.ClipSize = 24
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "30 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_xmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 30
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.87
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.87
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Full Auto"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_hipaim.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Firemodes[1].Name = "Automatic"
weapon.Firemodes[1].OnSet = function(weapon)
weapon.Primary.Automatic = true
weapon.Primary.RPM = 700
return "Firemode_Auto"
end
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon.Recoil.AdsMultiplier = 0.8 --deliberate, hidden stat
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
end

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_reciever.mdl")

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Name = "Smooth Dominator"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_receiver_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_reciever_v2.vmt")
ATTACHMENT.Bodygroups={
["receiver"] = 1,
["tag_sight"] = 2
}
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_RARE
ATTACHMENT.CosmeticChange = true
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.PrintName = "DSA SA58"
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stock_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_stock_v2.vmt")
ATTACHMENT.Name = "Smooth Dominator"
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_RARE
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stock_v4.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_stock_v4.vmt")
ATTACHMENT.Name = "The Aristocrat"
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FORGE TAC Ballast Pack"
ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_stockl.vmt")
ATTACHMENT.Bodygroups ={
["tag_stock"] = 0
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.06
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.06
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.02
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.02
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.02
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.02
end

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ATTACHMENT.Base = "att_vm_stock_no"
ATTACHMENT.Bodygroups ={
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end