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This commit is contained in:
@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "18.0 Ultralight"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_barrel.mdl")
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "13.0 OSW Para"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_barsmg.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_barsmg.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.94
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.94
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_forend"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_forend.mdl")
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_forend"
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ATTACHMENT.Name = "Smooth Dominator"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_forend_v2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_reciever_v2.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_RARE
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ATTACHMENT.CosmeticChange = true
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_forend"
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ATTACHMENT.Name = "The Aristocrat"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_forend_v4.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_reciever_v4.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_bipodgrip"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,12 @@
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ATTACHMENT.Base = "att_vm_laser01_cylinder"
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ATTACHMENT.AttachmentBodygroups = {
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["laser"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Forends"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_laser02_cylinder"
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ATTACHMENT.AttachmentBodygroups = {
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["laser"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Forends"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_laser03_cylinder"
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ATTACHMENT.AttachmentBodygroups = {
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["laser"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Forends"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,12 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_mag.mdl")
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-- ATTACHMENT.BulletList = {
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-- [1] = {"j_bullet_03"},
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-- [2] = {"j_bullet_04"}
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-- }
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-- ATTACHMENT.ReserveBulletList = {
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-- [1] = {"j_bullet_01"},
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-- [2] = {"j_bullet_02"}
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-- }
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "24 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_mmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_mmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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weapon.Primary.ClipSize = 24
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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end
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "30 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_xmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 30
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.87
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.87
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_perk"
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ATTACHMENT.Name = "Full Auto"
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_hipaim.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Firemodes[1].Name = "Automatic"
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weapon.Firemodes[1].OnSet = function(weapon)
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weapon.Primary.Automatic = true
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weapon.Primary.RPM = 700
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return "Firemode_Auto"
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end
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon.Recoil.AdsMultiplier = 0.8 --deliberate, hidden stat
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
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weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_receiver"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_reciever.mdl")
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_receiver"
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ATTACHMENT.Name = "Smooth Dominator"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_receiver_v2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_reciever_v2.vmt")
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ATTACHMENT.Bodygroups={
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["receiver"] = 1,
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["tag_sight"] = 2
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}
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_RARE
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ATTACHMENT.CosmeticChange = true
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.PrintName = "DSA SA58"
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stock.mdl")
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stock_v2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_stock_v2.vmt")
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ATTACHMENT.Name = "Smooth Dominator"
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_RARE
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ATTACHMENT.CosmeticChange = true
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stock_v4.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_stock_v4.vmt")
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ATTACHMENT.Name = "The Aristocrat"
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FORGE TAC Ballast Pack"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/falima/attachment_vm_ar_falima_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/falima/icon_attachment_ar_falima_stockl.vmt")
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ATTACHMENT.Bodygroups ={
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["tag_stock"] = 0
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.06
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.06
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.02
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.02
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.02
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.02
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_vm_stock_no"
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ATTACHMENT.Bodygroups ={
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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Reference in New Issue
Block a user