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ATTACHMENT.Base = "att_perk"
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ATTACHMENT.Name = "Slamfire"
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_slamfire.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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-- weapon.Animations.Rechamber = weapon.Animations.rechamber_slam
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-- weapon.Animations.Fire = weapon.Animations.fire_slam
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-- weapon.Animations.Fire_Last = weapon.Animations.fire_last_slam
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weapon.Primary.RPM = 450
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weapon.Animations.Rechamber.Length = 0.3
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weapon.Cone.Hip = 1.3
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weapon.Cone.Max = 7.5
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weapon.Primary.Automatic = true
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end
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload_Start.Fps = weapon.Animations.Reload_Start.Fps * 1.25
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weapon.Animations.Reload_Start_Onebullet.Fps = weapon.Animations.Reload_Start_Onebullet.Fps * 1.25
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weapon.Animations.Reload_Loop.Fps = weapon.Animations.Reload_Loop.Fps * 1.25
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weapon.Animations.Reload_End.Fps = weapon.Animations.Reload_End.Fps * 1.25
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weapon.Animations.Reload_End_Empty.Fps = weapon.Animations.Reload_End_Empty.Fps * 1.25
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end
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