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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Slamfire"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_slamfire.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
-- weapon.Animations.Rechamber = weapon.Animations.rechamber_slam
-- weapon.Animations.Fire = weapon.Animations.fire_slam
-- weapon.Animations.Fire_Last = weapon.Animations.fire_last_slam
weapon.Primary.RPM = 450
weapon.Animations.Rechamber.Length = 0.3
weapon.Cone.Hip = 1.3
weapon.Cone.Max = 7.5
weapon.Primary.Automatic = true
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_Start.Fps = weapon.Animations.Reload_Start.Fps * 1.25
weapon.Animations.Reload_Start_Onebullet.Fps = weapon.Animations.Reload_Start_Onebullet.Fps * 1.25
weapon.Animations.Reload_Loop.Fps = weapon.Animations.Reload_Loop.Fps * 1.25
weapon.Animations.Reload_End.Fps = weapon.Animations.Reload_End.Fps * 1.25
weapon.Animations.Reload_End_Empty.Fps = weapon.Animations.Reload_End_Empty.Fps * 1.25
end