Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FORGE TAC Sentry"
ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Cone.Ads = weapon.Cone.Ads * 0.9
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FORGE TAC Gemini"
ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_barmid.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_barmid.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.06
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_barrel.mdl")

View File

@@ -0,0 +1,17 @@
ATTACHMENT.Base = "attachment_vm_sh_dpapa12_barrel"
ATTACHMENT.Name = "6 Revolt"
ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_barshort.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_RARE
ATTACHMENT.CosmeticChange = true
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.8
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end