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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_ammo.mdl")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FORGE TAC Sentry"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.Cone.Ads = weapon.Cone.Ads * 0.9
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FORGE TAC Gemini"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_barmid.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_barmid.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.06
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_barrel.mdl")
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "attachment_vm_sh_dpapa12_barrel"
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ATTACHMENT.Name = "6 Revolt"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_barshort.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_RARE
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ATTACHMENT.CosmeticChange = true
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.8
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_grip.mdl")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser01"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser02"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser03"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,12 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Choke"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_choke.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_sh_romeo870_choke.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.88
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weapon.Cone.Ads = weapon.Cone.Ads * 0.88
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_vm_compensator_shgn01"
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ATTACHMENT.Name = "Compensator"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_comp.mdl")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_vm_breacher02_shgn"
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ATTACHMENT.Name = "Flash Guard"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_flashhider.mdl")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_vm_muzzlebrake_shgn01"
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ATTACHMENT.Name = "Muzzle Brake"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_muzzlebrake.mdl")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_vm_breacher02_shgn"
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ATTACHMENT.Name = "Breacher Device"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_muzzlemelee.mdl")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_silencer01"
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ATTACHMENT.Name = "Lightweight Suppressor"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_silencer01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_silencer02.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_silencer02"
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ATTACHMENT.Name = "Monolithic Suppressor"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_silencer02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_silencer01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_silencer03"
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ATTACHMENT.Name = "Tactical Suppressor"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_silencer03.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_silencer03.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_perk"
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ATTACHMENT.Name = "Slamfire"
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_slamfire.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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-- weapon.Animations.Rechamber = weapon.Animations.rechamber_slam
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-- weapon.Animations.Fire = weapon.Animations.fire_slam
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-- weapon.Animations.Fire_Last = weapon.Animations.fire_last_slam
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weapon.Primary.RPM = 450
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weapon.Animations.Rechamber.Length = 0.3
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weapon.Cone.Hip = 1.3
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weapon.Cone.Max = 7.5
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weapon.Primary.Automatic = true
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload_Start.Fps = weapon.Animations.Reload_Start.Fps * 1.25
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weapon.Animations.Reload_Start_Onebullet.Fps = weapon.Animations.Reload_Start_Onebullet.Fps * 1.25
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weapon.Animations.Reload_Loop.Fps = weapon.Animations.Reload_Loop.Fps * 1.25
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weapon.Animations.Reload_End.Fps = weapon.Animations.Reload_End.Fps * 1.25
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weapon.Animations.Reload_End_Empty.Fps = weapon.Animations.Reload_End_Empty.Fps * 1.25
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_pump"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_pump.mdl")
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_pump"
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ATTACHMENT.Name = "FTAC Ultralight Pump"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_pump_light.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_pump_light.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.15
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.15
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_pump"
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ATTACHMENT.Name = "FSS R9-0 Bulldog"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_pump_stable.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_pump_stable.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.7
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weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 0.85
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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--weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_pump"
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ATTACHMENT.Name = "FTAC Close Quarters"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/dpapa12/attachment_vm_sh_dpapa12_pump_tactical.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/dpapa12/icon_attachment_sh_dpapa12_pump_tactical.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 0.9
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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Reference in New Issue
Block a user