Залив
This commit is contained in:
@@ -0,0 +1,10 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_mag.mdl")
|
||||
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[0] = {"j_ammo1"},
|
||||
[1] = {"j_ammo2"},
|
||||
[2] = {"j_ammo3"},
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = "15 Round Mags"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_xmags.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/delta/icon_attachment_sn_delta_xmags.vmt")
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[0] = {"j_ammo1"},
|
||||
[1] = {"j_ammo2"},
|
||||
[2] = {"j_ammo3"},
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
|
||||
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
|
||||
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
|
||||
weapon.Primary.ClipSize = 15
|
||||
end
|
||||
@@ -0,0 +1,26 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = "20 Round Mags"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_xmags2.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/delta/icon_attachment_sn_delta_xmags2.vmt")
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[0] = {"j_ammo1"},
|
||||
[1] = {"j_ammo2"},
|
||||
[2] = {"j_ammo3"},
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
|
||||
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
|
||||
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
|
||||
weapon.Primary.ClipSize = 20
|
||||
end
|
||||
Reference in New Issue
Block a user