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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "660mm Extended Barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/delta/icon_attachment_sn_delta_barlong.vmt")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_barrel.mdl")
ATTACHMENT.BonemergeToCategory = {"Receivers"}

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "510mm Compact Barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/delta/icon_attachment_sn_delta_barshort.vmt")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.85
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.85
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_ammo1"},
[1] = {"j_ammo2"},
[2] = {"j_ammo3"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "15 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/delta/icon_attachment_sn_delta_xmags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_ammo1"},
[1] = {"j_ammo2"},
[2] = {"j_ammo3"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
weapon.Primary.ClipSize = 15
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "20 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_xmags2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/delta/icon_attachment_sn_delta_xmags2.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_ammo1"},
[1] = {"j_ammo2"},
[2] = {"j_ammo3"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
weapon.Primary.ClipSize = 20
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Full Auto"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_hipaim.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Firemodes[1].Name = "Automatic"
weapon.Firemodes[1].OnSet = function(weapon)
weapon.Primary.Automatic = true
weapon.Primary.RPM = 700
end
weapon.Primary.Automatic = true
weapon.Primary.RPM = 700
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon.Recoil.AdsMultiplier = 0.8 --deliberate, hidden stat
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.15
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.15
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 2
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 2
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Reload_Xmag2 = weapon.Animations.Reload_Xmag2_Fast
weapon.Animations.Reload_Empty_Xmag2 = weapon.Animations.Reload_Empty_Xmag2_Fast
end

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_receiver.mdl")

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Name = "Plague Sore"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_receiver_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/delta/icon_attachment_sn_delta_receiver_v2.vmt")
ATTACHMENT.CosmeticChange = true
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Customization[7][2] = "attachment_vm_sn_delta_scope_v2"
end

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ATTACHMENT.Base = "att_sight"
ATTACHMENT.Name = "Ironsights"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ViewModelOffsets.Aim.Pos:Add(Vector(0, 0, -0.1))
weapon.ViewModelOffsets.Aim.Angles:Add(Angle(-0.3, 0, 0))
end

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ATTACHMENT.Base = "att_optic_20x"
ATTACHMENT.Name = "Dragunov Scope"
ATTACHMENT.AttachmentBodygroups ={
["tag_rail"] = 0
}
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_scope.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/delta/icon_attachment_sn_delta_scope.vmt")
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_scope_hid.mdl"),
LensHideMaterial = Material("viper/MW/weapons/delta/weapon_vm_sn_delta_scope_lens.vmt"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 700, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/shared/reticles/po4x_crosshair_new.vmt"),
Size = 1900,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}

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ATTACHMENT.Base = "attachment_vm_sn_delta_scope"
ATTACHMENT.Name = "Plague Sore"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_scope_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/delta/icon_attachment_sn_delta_scope.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/delta/vm_sn_delta_scope_v2_hide.mdl"),
LensHideMaterial = Material("viper/MW/weapons/delta/weapon_vm_sn_delta_v2_scope_lens.vmt"),
}
ATTACHMENT.Reticle = {
Material = Material("viper/shared/reticles/po4x_crosshair_new.vmt"),
Size = 2750,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}

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ATTACHMENT.Base = "att_vm_thermal_west01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_thermalsnpr_west01_delta_v3_lod0.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/delta/icon_attachment_thermalsnpr_west01_delta_v3.vmt")
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/delta/thermalsnpr_west01_delta_v3_hide.mdl"),
LensHideMaterial = Material("viper/MW/weapons/delta/attachment_vm_thermalsnpr_west01_lens.vmt"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 700, --a value of zero means 1:1 size with the end of the optic
Thermal = true,
ThermalBackgroundColor = Color(50, 100, 75, 223),
ThermalBodiesColor = Color(250, 250, 0, 150)
}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_stock.mdl")
ATTACHMENT.BonemergeToCategory = {"Receivers"}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Skeleton Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_stock_light.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/delta/icon_attachment_sn_delta_stock_light.vmt")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.2
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.2
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
weapon.Zoom.BreathingMultiplier = weapon.Zoom.BreathingMultiplier * 1.3
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "VLK Lightweight Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/delta/attachment_vm_sn_delta_stock_short.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/delta/icon_attachment_sn_delta_stock_short.vmt")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.03
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.03
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.95
weapon.Zoom.MovementMultiplier = weapon.Zoom.MovementMultiplier * 1.25
end