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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_decho_slide.mdl")
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FORGE TAC Extended"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_decho_slide_extended.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/decho/icon_attachment_pi_decho_slide_extended.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.12
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FORGE TAC Enforcer"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_decho_slide_extended02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/decho/icon_attachment_pi_decho_slide_extended02.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.03
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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end
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