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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_stock.mdl")
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FORGE TAC Apex"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_stock_heavy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_stock_heavy.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
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weapon.Cone.Hip = weapon.Cone.Hip * 0.5
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FORGE TAC Dart CB"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_stock_light.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_stock_light.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Cone.Hip = weapon.Cone.Hip * 1.3
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FORGE TAC SpeedTrak"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_stock_tac.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_stock_tac.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.2
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.2
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.25
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.25
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weapon.Cone.Hip = weapon.Cone.Hip * 1.5
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end
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