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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.Name = "FTAC Speed Grip"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.Name = "XRK Talon"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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weapon.Animations.Sprint_Out.Fps = weapon.Animations.Sprint_Out.Fps * 1.13
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weapon.Cone.Hip = weapon.Cone.Hip * 1.06
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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ATTACHMENT.Name = "XRK Precision Grip"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.98
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.98
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Cone.Hip = weapon.Cone.Hip * 0.93
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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