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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag.mdl")

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "EMP Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_empbolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_expbolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_emp"
weapon.Projectile.Speed = 4000
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Semtex Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_expbolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_expbolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_explosive"
weapon.Projectile.Speed = 4000
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Thermite Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_firebolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 50
weapon.Bullet.Damage[2] = 25
weapon.Projectile.Class = "mg_arrow_thermite"
weapon.Projectile.Speed = 6000
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Flashbang Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_flashbolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_flashbang"
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Freeman"
ATTACHMENT.Model = Model("models/crossbow_bolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.VElement = {
Bone = "j_mag1",
Position = Vector(0, -10, 0),
Angles = Angle(),
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Projectile.Class = "crossbow_bolt"
weapon.Projectile.Velocity = 3000
weapon.Primary.TrailingSound = "Weapon_Crossbow.BoltFly"
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Knockback Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_firebolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_knockback"
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Aztec Death Whistle"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_magskull.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
ATTACHMENT.CosmeticChange = true
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.VElement = {
Bone = "j_mag1",
Position = Vector(0, 0, -1.5),
Angles = Angle(),
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Projectile.Class = "mg_arrow_bone"
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Smoke Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_smokebolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_stunbolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_smoke"
weapon.Projectile.Speed = 5000
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Stim Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_stimbolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_stim"
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Gas Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_stunbolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_stunbolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_gas"
weapon.Projectile.Speed = 5000
end