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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag.mdl")
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "EMP Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_empbolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_expbolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_emp"
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weapon.Projectile.Speed = 4000
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end
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Semtex Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_expbolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_expbolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_explosive"
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weapon.Projectile.Speed = 4000
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end
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Thermite Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_firebolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 50
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weapon.Bullet.Damage[2] = 25
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weapon.Projectile.Class = "mg_arrow_thermite"
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weapon.Projectile.Speed = 6000
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end
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Flashbang Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_flashbolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_flashbang"
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end
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Freeman"
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ATTACHMENT.Model = Model("models/crossbow_bolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.VElement = {
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Bone = "j_mag1",
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Position = Vector(0, -10, 0),
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Angles = Angle(),
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Class = "crossbow_bolt"
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weapon.Projectile.Velocity = 3000
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weapon.Primary.TrailingSound = "Weapon_Crossbow.BoltFly"
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end
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Knockback Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_firebolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_knockback"
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end
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Aztec Death Whistle"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_magskull.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.VElement = {
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Bone = "j_mag1",
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Position = Vector(0, 0, -1.5),
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Angles = Angle(),
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Class = "mg_arrow_bone"
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end
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Smoke Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_smokebolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_stunbolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_smoke"
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weapon.Projectile.Speed = 5000
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end
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Stim Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_stimbolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_stim"
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end
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Gas Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_stunbolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_stunbolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_gas"
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weapon.Projectile.Speed = 5000
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end
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