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ATTACHMENT.Base = "att_arm"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_arms.mdl")
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ATTACHMENT.Base = "att_arm"
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ATTACHMENT.Name = "XRK Thunder 200 Lb"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_arms_heavy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_arms_heavy.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Speed = weapon.Projectile.Speed * 1.3
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
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end
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ATTACHMENT.Base = "att_arm"
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ATTACHMENT.Name = "XRK Quill 100 Lb"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_arms_light.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_arms_light.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Speed = weapon.Projectile.Speed * 0.8
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.1
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.1
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end
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ATTACHMENT.Base = "att_arm"
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ATTACHMENT.Name = "XRK Carbon Elite"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_arms_tac.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_arms_tac.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Speed = weapon.Projectile.Speed * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.15
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.15
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weapon.Cone.Hip = weapon.Cone.Hip * 1.4
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end
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