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ATTACHMENT.Base = "att_arm"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_arms.mdl")
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@@ -0,0 +1,19 @@
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ATTACHMENT.Base = "att_arm"
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ATTACHMENT.Name = "XRK Thunder 200 Lb"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_arms_heavy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_arms_heavy.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Speed = weapon.Projectile.Speed * 1.3
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_arm"
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ATTACHMENT.Name = "XRK Quill 100 Lb"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_arms_light.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_arms_light.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Speed = weapon.Projectile.Speed * 0.8
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.1
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.1
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_arm"
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ATTACHMENT.Name = "XRK Carbon Elite"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_arms_tac.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_arms_tac.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Speed = weapon.Projectile.Speed * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.15
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.15
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weapon.Cone.Hip = weapon.Cone.Hip * 1.4
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag.mdl")
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "EMP Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_empbolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_expbolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_emp"
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weapon.Projectile.Speed = 4000
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Semtex Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_expbolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_expbolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_explosive"
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weapon.Projectile.Speed = 4000
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Thermite Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_firebolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 50
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weapon.Bullet.Damage[2] = 25
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weapon.Projectile.Class = "mg_arrow_thermite"
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weapon.Projectile.Speed = 6000
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end
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@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Flashbang Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_flashbolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_flashbang"
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end
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@@ -0,0 +1,19 @@
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Freeman"
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ATTACHMENT.Model = Model("models/crossbow_bolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.VElement = {
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Bone = "j_mag1",
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Position = Vector(0, -10, 0),
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Angles = Angle(),
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Class = "crossbow_bolt"
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weapon.Projectile.Velocity = 3000
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weapon.Primary.TrailingSound = "Weapon_Crossbow.BoltFly"
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end
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@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Knockback Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_firebolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_knockback"
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end
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Aztec Death Whistle"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_magskull.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.VElement = {
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Bone = "j_mag1",
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Position = Vector(0, 0, -1.5),
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Angles = Angle(),
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Class = "mg_arrow_bone"
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Smoke Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_smokebolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_stunbolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_smoke"
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weapon.Projectile.Speed = 5000
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end
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@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Stim Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_stimbolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_stim"
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_arrow"
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ATTACHMENT.Name = "Gas Arrow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_stunbolt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_stunbolt.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = 0
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weapon.Bullet.Damage[2] = 0
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weapon.Projectile.Class = "mg_arrow_gas"
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weapon.Projectile.Speed = 5000
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end
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@@ -0,0 +1,19 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.Name = "FTAC Speed Grip"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.Name = "XRK Talon"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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weapon.Animations.Sprint_Out.Fps = weapon.Animations.Sprint_Out.Fps * 1.13
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weapon.Cone.Hip = weapon.Cone.Hip * 1.06
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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||||
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end
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|
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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||||
ATTACHMENT.Name = "XRK Precision Grip"
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||||
ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1
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||||
}
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||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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||||
|
||||
function ATTACHMENT:Stats(weapon)
|
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.98
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||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.98
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||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
|
||||
weapon.Cone.Hip = weapon.Cone.Hip * 0.93
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||||
end
|
||||
|
||||
function ATTACHMENT:PostProcess(weapon)
|
||||
BaseClass.PostProcess(self, weapon)
|
||||
weapon:SetGripPoseParameter("grip_vert_offset")
|
||||
end
|
||||
@@ -0,0 +1,16 @@
|
||||
ATTACHMENT.Base = "att_vm_vertgrip02"
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_grip_hide"] = 1
|
||||
}
|
||||
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:PostProcess(weapon)
|
||||
BaseClass.PostProcess(self, weapon)
|
||||
end
|
||||
|
||||
function ATTACHMENT:PostProcess(weapon)
|
||||
BaseClass.PostProcess(self, weapon)
|
||||
weapon:SetGripPoseParameter("grip_vert_offset")
|
||||
|
||||
end
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||||
@@ -0,0 +1,16 @@
|
||||
ATTACHMENT.Base = "att_vm_vertgrip03"
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_grip_hide"] = 1
|
||||
}
|
||||
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:PostProcess(weapon)
|
||||
BaseClass.PostProcess(self, weapon)
|
||||
end
|
||||
|
||||
function ATTACHMENT:PostProcess(weapon)
|
||||
BaseClass.PostProcess(self, weapon)
|
||||
weapon:SetGripPoseParameter("grip_vert_offset")
|
||||
|
||||
end
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||||
@@ -0,0 +1,10 @@
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||||
ATTACHMENT.Base = "att_vm_laser01"
|
||||
|
||||
ATTACHMENT.AttachmentBodygroups ={
|
||||
["tag_laser"] = 1
|
||||
}
|
||||
ATTACHMENT.VElement = {
|
||||
Bone = "tag_laser_attach",
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||||
Position = Vector(0, 0, 0),
|
||||
Angles = Angle(0, 0, -180),
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
ATTACHMENT.Base = "att_vm_laser02"
|
||||
ATTACHMENT.AttachmentBodygroups ={
|
||||
["tag_laser"] = 1
|
||||
}
|
||||
ATTACHMENT.VElement = {
|
||||
Bone = "tag_laser_attach",
|
||||
Position = Vector(0, 0, 0),
|
||||
Angles = Angle(0, 0, -180),
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
ATTACHMENT.Base = "att_vm_laser03"
|
||||
ATTACHMENT.AttachmentBodygroups ={
|
||||
["tag_laser"] = 1
|
||||
}
|
||||
ATTACHMENT.VElement = {
|
||||
Bone = "tag_laser_attach",
|
||||
Position = Vector(0, 0, 0),
|
||||
Angles = Angle(0, 0, -180),
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
ATTACHMENT.Base = "att_perk"
|
||||
ATTACHMENT.Name = "Resourceful"
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_wounding.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Projectile.PickUp = true
|
||||
end
|
||||
@@ -0,0 +1,7 @@
|
||||
ATTACHMENT.Base = "att_perk"
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Projectile.PickUp = false
|
||||
end
|
||||
@@ -0,0 +1,10 @@
|
||||
ATTACHMENT.Base = "att_perk_soh"
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Reload = weapon.Animations.Reload_Fast
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
|
||||
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
|
||||
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
|
||||
-- weapon.ReloadRechambers = false
|
||||
end
|
||||
@@ -0,0 +1,21 @@
|
||||
ATTACHMENT.Base = "att_optic_4x"
|
||||
ATTACHMENT.Name = "XRK MidTrak 4.0x Scope"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_scope.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_scope.vmt")
|
||||
ATTACHMENT.Bodygroups ={
|
||||
["tag_sight"] = 1
|
||||
}
|
||||
ATTACHMENT.Optic = {
|
||||
HideModel = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_scope_hide.mdl"),
|
||||
LensHideMaterial = Material("viper/mw/weapons/crossbow/weapon_vm_sn_crossbow_lens.vmt"),
|
||||
LensBodygroup = "lens",
|
||||
FOV = 7,
|
||||
ParallaxSize = 500, --a value of zero means 1:1 size with the end of the optic
|
||||
Thermal = false
|
||||
}
|
||||
ATTACHMENT.Reticle = {
|
||||
Material = Material("viper/mw/reticles/reticle_16.vmt"),
|
||||
Size = 1000,
|
||||
Color = Color(255, 255, 255, 255),
|
||||
Attachment = "reticle"
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_stock.mdl")
|
||||
@@ -0,0 +1,15 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "FORGE TAC Apex"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_stock_heavy.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_stock_heavy.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
|
||||
weapon.Cone.Hip = weapon.Cone.Hip * 0.5
|
||||
end
|
||||
@@ -0,0 +1,14 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "FORGE TAC Dart CB"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_stock_light.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_stock_light.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
|
||||
weapon.Cone.Hip = weapon.Cone.Hip * 1.3
|
||||
end
|
||||
@@ -0,0 +1,15 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "FORGE TAC SpeedTrak"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_stock_tac.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_stock_tac.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.2
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.2
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.25
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.25
|
||||
weapon.Cone.Hip = weapon.Cone.Hip * 1.5
|
||||
end
|
||||
@@ -0,0 +1,2 @@
|
||||
ATTACHMENT.Base = "att_wire"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_wire.mdl")
|
||||
@@ -0,0 +1,13 @@
|
||||
ATTACHMENT.Base = "att_wire"
|
||||
ATTACHMENT.Name = "28-Strand Cable"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_wire_heavy.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_wire_heavy.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.93
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.93
|
||||
weapon.Projectile.Speed = weapon.Projectile.Speed * 1.1
|
||||
end
|
||||
@@ -0,0 +1,14 @@
|
||||
ATTACHMENT.Base = "att_wire"
|
||||
ATTACHMENT.Name = "16-Strand Cable"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_wire_light.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_wire_light.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.05
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.05
|
||||
weapon.Projectile.Speed = weapon.Projectile.Speed * 0.92
|
||||
end
|
||||
@@ -0,0 +1,14 @@
|
||||
ATTACHMENT.Base = "att_wire"
|
||||
ATTACHMENT.Name = "Rawhide Cable"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_wire_tac.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_wire_tac.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.1
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.1
|
||||
weapon.Cone.Hip = weapon.Cone.Hip * 1.15
|
||||
end
|
||||
Reference in New Issue
Block a user