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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_arm"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_arms.mdl")

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ATTACHMENT.Base = "att_arm"
ATTACHMENT.Name = "XRK Thunder 200 Lb"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_arms_heavy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_arms_heavy.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Projectile.Speed = weapon.Projectile.Speed * 1.3
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_arm"
ATTACHMENT.Name = "XRK Quill 100 Lb"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_arms_light.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_arms_light.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Projectile.Speed = weapon.Projectile.Speed * 0.8
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.1
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.1
end

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ATTACHMENT.Base = "att_arm"
ATTACHMENT.Name = "XRK Carbon Elite"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_arms_tac.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_arms_tac.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Projectile.Speed = weapon.Projectile.Speed * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.15
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.15
weapon.Cone.Hip = weapon.Cone.Hip * 1.4
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag.mdl")

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "EMP Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_empbolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_expbolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_emp"
weapon.Projectile.Speed = 4000
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Semtex Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_expbolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_expbolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_explosive"
weapon.Projectile.Speed = 4000
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Thermite Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_firebolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 50
weapon.Bullet.Damage[2] = 25
weapon.Projectile.Class = "mg_arrow_thermite"
weapon.Projectile.Speed = 6000
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Flashbang Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_flashbolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_flashbang"
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Freeman"
ATTACHMENT.Model = Model("models/crossbow_bolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.VElement = {
Bone = "j_mag1",
Position = Vector(0, -10, 0),
Angles = Angle(),
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Projectile.Class = "crossbow_bolt"
weapon.Projectile.Velocity = 3000
weapon.Primary.TrailingSound = "Weapon_Crossbow.BoltFly"
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Knockback Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_firebolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_knockback"
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Aztec Death Whistle"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_magskull.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
ATTACHMENT.CosmeticChange = true
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.VElement = {
Bone = "j_mag1",
Position = Vector(0, 0, -1.5),
Angles = Angle(),
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Projectile.Class = "mg_arrow_bone"
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Smoke Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_smokebolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_stunbolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_smoke"
weapon.Projectile.Speed = 5000
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Stim Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_stimbolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_firebolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_stim"
end

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ATTACHMENT.Base = "att_arrow"
ATTACHMENT.Name = "Gas Arrow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_stunbolt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_mag_stunbolt.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sn_crossbow_perk_ammo"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = 0
weapon.Bullet.Damage[2] = 0
weapon.Projectile.Class = "mg_arrow_gas"
weapon.Projectile.Speed = 5000
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.Name = "FTAC Speed Grip"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.Name = "XRK Talon"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
weapon.Animations.Sprint_Out.Fps = weapon.Animations.Sprint_Out.Fps * 1.13
weapon.Cone.Hip = weapon.Cone.Hip * 1.06
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.Name = "XRK Precision Grip"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.98
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.98
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Cone.Hip = weapon.Cone.Hip * 0.93
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.AttachmentBodygroups ={
["tag_laser"] = 1
}
ATTACHMENT.VElement = {
Bone = "tag_laser_attach",
Position = Vector(0, 0, 0),
Angles = Angle(0, 0, -180),
}

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.AttachmentBodygroups ={
["tag_laser"] = 1
}
ATTACHMENT.VElement = {
Bone = "tag_laser_attach",
Position = Vector(0, 0, 0),
Angles = Angle(0, 0, -180),
}

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.AttachmentBodygroups ={
["tag_laser"] = 1
}
ATTACHMENT.VElement = {
Bone = "tag_laser_attach",
Position = Vector(0, 0, 0),
Angles = Angle(0, 0, -180),
}

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Resourceful"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_wounding.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Projectile.PickUp = true
end

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ATTACHMENT.Base = "att_perk"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Projectile.PickUp = false
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
-- weapon.ReloadRechambers = false
end

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ATTACHMENT.Base = "att_optic_4x"
ATTACHMENT.Name = "XRK MidTrak 4.0x Scope"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_scope.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_scope.vmt")
ATTACHMENT.Bodygroups ={
["tag_sight"] = 1
}
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_scope_hide.mdl"),
LensHideMaterial = Material("viper/mw/weapons/crossbow/weapon_vm_sn_crossbow_lens.vmt"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 500, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_16.vmt"),
Size = 1000,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FORGE TAC Apex"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_stock_heavy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_stock_heavy.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
weapon.Cone.Hip = weapon.Cone.Hip * 0.5
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FORGE TAC Dart CB"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_stock_light.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_stock_light.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Cone.Hip = weapon.Cone.Hip * 1.3
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FORGE TAC SpeedTrak"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_stock_tac.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_stock_tac.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.2
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.2
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.25
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.25
weapon.Cone.Hip = weapon.Cone.Hip * 1.5
end

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ATTACHMENT.Base = "att_wire"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_wire.mdl")

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ATTACHMENT.Base = "att_wire"
ATTACHMENT.Name = "28-Strand Cable"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_wire_heavy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_wire_heavy.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.93
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.93
weapon.Projectile.Speed = weapon.Projectile.Speed * 1.1
end

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ATTACHMENT.Base = "att_wire"
ATTACHMENT.Name = "16-Strand Cable"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_wire_light.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_wire_light.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.05
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.05
weapon.Projectile.Speed = weapon.Projectile.Speed * 0.92
end

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ATTACHMENT.Base = "att_wire"
ATTACHMENT.Name = "Rawhide Cable"
ATTACHMENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_wire_tac.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/crossbow/icon_attachment_sn_crossbow_wire_tac.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.1
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.1
weapon.Cone.Hip = weapon.Cone.Hip * 1.15
end