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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_cpapa_barrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/cpapa/icon_attachment_pi_cpapa_barrel.vmt")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Silverfield Ordnance .357"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_cpapa_barrel_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/cpapa/icon_attachment_pi_cpapa_barrel_v2.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.85
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = ".357 Long"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_cpapa_barrel_long.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/cpapa/icon_attachment_pi_cpapa_barrel_long.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.08
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.08
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = ".357 Snub Nose"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_cpapa_shortbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/cpapa/icon_attachment_pi_cpapa_shortbarrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.13
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.13
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
end

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ATTACHMENT.Base = "att_vm_laser01_pstl"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["laser"] = 1
}

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ATTACHMENT.Base = "att_vm_laser02_pstl"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["laser"] = 1
}

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ATTACHMENT.Base = "att_vm_laser03_pstl"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["laser"] = 1
}

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ATTACHMENT.Base = "att_ammo"
ATTACHMENT.Name = "Snake Shot"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_cpapa_loader_snake.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/cpapa/icon_attachment_pi_cpapa_loader_snake.vmt")
ATTACHMENT.ExcludedAttachments = {"att_perk_ricochet"}
ATTACHMENT.ShowOnWorldModel = false
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.NumBullets = 6
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.5
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.5
weapon.Bullet.Range = weapon.Bullet.Range * 0.25
weapon.Bullet.Ricochet = false
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_cpapa_mag.mdl")
ATTACHMENT.ShowOnWorldModel = false
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
end

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ATTACHMENT.Base = "att_optic_4x"
ATTACHMENT.Name = "Lockwood Pistol Scope"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_cpapa_scope.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/cpapa/icon_attachment_pi_cpapa_scope.vmt")
ATTACHMENT.Bodygroups = {
["rail"] = 1,
["tag_sight"] = 1,
["sight"] = 1
}
ATTACHMENT.Optic = {
LensHideMaterial = Material("viper/MW/weapons/357/weapon_vm_pi_cpapa_scope_lens.vmt"),
HideModel = Model("models/viper/mw/attachments/attachment_vm_pi_cpapa_scope_hide.mdl"),
LensBodygroup = "lens",
FOV = 4,
ParallaxSize = 400, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
Size = 2500,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_cpapa_grip.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/cpapa/icon_attachment_pi_cpapa_grip.vmt")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Lockwood .357 Custom Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_cpapa_grip_stock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/cpapa/icon_attachment_pi_cpapa_grip_stock.vmt")
ATTACHMENT.Bodygroups = {
["pgrip"] = 1
}
ATTACHMENT.AttachmentBodygroups = {
["pgrip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.5
weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(0.15, 0, 0)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetViewModel("models/viper/mw/weapons/v_357_stock.mdl")
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS Raider Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_cpapa_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/cpapa/icon_attachment_pi_cpapa_stockl.vmt")
ATTACHMENT.Bodygroups = {
["pgrip"] = 1
}
ATTACHMENT.AttachmentBodygroups = {
["pgrip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.88
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.88
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.65
weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(0.15, 0, 0)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetViewModel("models/viper/mw/weapons/v_357_stock.mdl")
end