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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS Nightshade"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_barsil.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie9/icon_attachment_sm_charlie9_barsil.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.HoldType = "Rifle"
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.7
weapon.Cone.Hip = weapon.Cone.Hip * 0.83
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon:doSuppressorStats()
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS Revolution"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_longbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie9/icon_attachment_sm_charlie9_longbarrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.HoldType = "Rifle"
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.09
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.09
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
weapon.Cone.Hip = weapon.Cone.Hip * 0.91
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FTAC 225mm Dominator"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_medbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie9/icon_attachment_sm_charlie9_medbarrel_v1.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.HoldType = "Rifle"
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.03
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.03
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "ISO 140mm CQB"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_shortbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie9/icon_attachment_sm_charlie9_shortbarrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.94
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.94
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.09
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.09
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end