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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS Nightshade"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_barsil.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie9/icon_attachment_sm_charlie9_barsil.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.HoldType = "Rifle"
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.7
weapon.Cone.Hip = weapon.Cone.Hip * 0.83
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon:doSuppressorStats()
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS Revolution"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_longbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie9/icon_attachment_sm_charlie9_longbarrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.HoldType = "Rifle"
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.09
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.09
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
weapon.Cone.Hip = weapon.Cone.Hip * 0.91
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FTAC 225mm Dominator"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_medbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie9/icon_attachment_sm_charlie9_medbarrel_v1.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.HoldType = "Rifle"
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.03
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.03
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "ISO 140mm CQB"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_shortbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie9/icon_attachment_sm_charlie9_shortbarrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.94
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.94
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.09
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.09
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip01_smg"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vertpro_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vertpro_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Drums"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_drummag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie9/icon_attachment_sm_charlie9_drummag.vmt")
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Reload = weapon.Animations.Reload_Drum
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Drum
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.82
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.82
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_mag.mdl")
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "30 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_xmag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie9/icon_attachment_sm_charlie9_xmag.vmt")
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 30
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.98
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.98
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Reload_Drum = weapon.Animations.Reload_Drum_Fast
weapon.Animations.Reload_Empty_Drum = weapon.Animations.Reload_Empty_Drum_Fast
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Vagrant"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_fullstock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie9/icon_attachment_sm_charlie9_fullstock.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.95
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "ISO Collapsible"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_nostock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie9/icon_attachment_sm_charlie9_nostock.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0.5
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie9/attachment_vm_sm_charlie9_stock.mdl")