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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_vm_2x_west01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.reload_scope
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_scope
end

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ATTACHMENT.Base = "att_vm_scope_mike14"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.reload_scope
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_scope
end

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ATTACHMENT.Base = "att_vm_scope_vz"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.reload_scope
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_scope
end

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ATTACHMENT.Base = "att_optic_10x"
ATTACHMENT.Name = "Sniper Scope"
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_scope.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_scope.vmt")
ATTACHMENT.Bodygroups = {
["tag_rail"] = 1,
}
ATTACHMENT.Optic = {
LensHideMaterial = Material("viper/mw/weapons/charlie725/weapon_vm_sh_charlie725_huntingscope_lens.vmt"),
HideModel = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_scope_hide.mdl"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
Size = 2000,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Zoom.ViewModelFovMultiplier = weapon.Zoom.ViewModelFovMultiplier * 0.9
weapon.Animations.Reload = weapon.Animations.reload_scope
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_scope
end