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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_barrel.mdl")
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@@ -0,0 +1,22 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Tempus 32 Competition"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_barrel_long.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_barrel_long.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.07
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.Cone.Ads = weapon.Cone.Ads * 0.9
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,22 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Tempus Smooth Bore"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_barrel_mid.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_barrel_mid.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.05
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.05
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.94
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weapon.Cone.Hip = weapon.Cone.Hip * 1.1
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weapon.Cone.Ads = weapon.Cone.Ads * 1.1
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Sawed-off Barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_barrel_sawnoff.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_barrel_sawnoff.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.15
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.15
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.8
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weapon.Cone.Hip = weapon.Cone.Hip * 1.5
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weapon.Cone.Ads = weapon.Cone.Ads * 1.5
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_forend"
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ATTACHMENT.Name = "FORGE TAC Grip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_foreendlight.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_foreendlight.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
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end
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_forend"
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ATTACHMENT.Name = "FORGE TAC Steady Grip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_forendstable.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_forendstable.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.9
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,19 @@
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ATTACHMENT.Base = "att_forend"
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ATTACHMENT.Name = "FORGE TAC Commander"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_forendtactical.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_forendtactical.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.05
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.05
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_forend"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_guard.mdl")
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser01_cylinder"
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ATTACHMENT.Bodygroups ={
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["tag_laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser02_cylinder"
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ATTACHMENT.Bodygroups ={
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["tag_laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser03_cylinder"
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ATTACHMENT.Bodygroups ={
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["tag_laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_compensator_shgn01"
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ATTACHMENT.Name = "Compensator"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_comp.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_comp.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_breacher02_shgn"
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ATTACHMENT.Name = "Flash Guard"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_flashhider.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_flashhider.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_muzzlebrake_shgn01"
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ATTACHMENT.Name = "Muzzle Brake"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_muzzlebrake.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_muzzlebrake.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_breacher02_shgn"
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ATTACHMENT.Name = "Breacher Device"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_muzzlemelee.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_muzzlemelee.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_silencer01"
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ATTACHMENT.Name = "Lightweight Suppressor"
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||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_silencer01.mdl")
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||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_silencer01.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
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||||
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||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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||||
function ATTACHMENT:Stats(weapon)
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||||
BaseClass.Stats(self, weapon)
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||||
end
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||||
@@ -0,0 +1,10 @@
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||||
ATTACHMENT.Base = "att_vm_silencer02"
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||||
ATTACHMENT.Name = "Monolithic Suppressor"
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||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_silencer02.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_silencer02.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
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||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
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||||
end
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||||
@@ -0,0 +1,10 @@
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||||
ATTACHMENT.Base = "att_vm_silencer03"
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||||
ATTACHMENT.Name = "Tactical Suppressor"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_silencer03.mdl")
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||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_silencer03.vmt")
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||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
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||||
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||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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||||
function ATTACHMENT:Stats(weapon)
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||||
BaseClass.Stats(self, weapon)
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||||
end
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||||
@@ -0,0 +1,9 @@
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||||
ATTACHMENT.Base = "att_perk_soh"
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||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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||||
function ATTACHMENT:Stats(weapon)
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||||
BaseClass.Stats(self, weapon)
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||||
weapon.Animations.Reload = weapon.Animations.Reload_Fast
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||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
|
||||
weapon.Animations.reload_scope = weapon.Animations.reload_scope_fast
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||||
weapon.Animations.reload_empty_scope = weapon.Animations.reload_empty_scope_fast
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||||
end
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||||
@@ -0,0 +1,8 @@
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||||
ATTACHMENT.Base = "att_vm_2x_west01"
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||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
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||||
weapon.Animations.Reload = weapon.Animations.reload_scope
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_scope
|
||||
end
|
||||
@@ -0,0 +1,8 @@
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||||
ATTACHMENT.Base = "att_vm_scope_mike14"
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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||||
function ATTACHMENT:Stats(weapon)
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||||
BaseClass.Stats(self, weapon)
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||||
weapon.Animations.Reload = weapon.Animations.reload_scope
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_scope
|
||||
end
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||||
@@ -0,0 +1,8 @@
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||||
ATTACHMENT.Base = "att_vm_scope_vz"
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Reload = weapon.Animations.reload_scope
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_scope
|
||||
end
|
||||
@@ -0,0 +1,30 @@
|
||||
ATTACHMENT.Base = "att_optic_10x"
|
||||
ATTACHMENT.Name = "Sniper Scope"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_scope.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_scope.vmt")
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_rail"] = 1,
|
||||
}
|
||||
ATTACHMENT.Optic = {
|
||||
LensHideMaterial = Material("viper/mw/weapons/charlie725/weapon_vm_sh_charlie725_huntingscope_lens.vmt"),
|
||||
HideModel = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_scope_hide.mdl"),
|
||||
LensBodygroup = "lens",
|
||||
FOV = 7,
|
||||
ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic
|
||||
Thermal = false
|
||||
}
|
||||
ATTACHMENT.Reticle = {
|
||||
Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
|
||||
Size = 2000,
|
||||
Color = Color(255, 255, 255, 255),
|
||||
Attachment = "reticle"
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Zoom.ViewModelFovMultiplier = weapon.Zoom.ViewModelFovMultiplier * 0.9
|
||||
weapon.Animations.Reload = weapon.Animations.reload_scope
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_scope
|
||||
end
|
||||
@@ -0,0 +1,3 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_stock.mdl")
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "Sawed-off Stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_stock_sawnoff.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_stock_sawnoff.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
|
||||
weapon.Recoil.AdsMultiplier = 1
|
||||
end
|
||||
@@ -0,0 +1,14 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "Cronen Pro Light"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_stocklight.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_stocklight.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
|
||||
weapon.Recoil.AdsMultiplier = 0.5
|
||||
end
|
||||
@@ -0,0 +1,15 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "Cronen Equilibrium"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_stockstable.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_stockstable.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
|
||||
end
|
||||
@@ -0,0 +1,15 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "Tempus Sport"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/charlie725/attachment_vm_sh_charlie725_stocktactical.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/charlie725/icon_attachment_sh_charlie725_stocktactical.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.87
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.87
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
|
||||
end
|
||||
Reference in New Issue
Block a user