Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "8.7 Polygonal"
ATTACHMENT.Model = Model("models/viper/mw/attachments/beta/attachment_vm_sm_beta_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/beta/icon_attachment_sm_beta_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.02
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.02
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "8.7 Steel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/beta/attachment_vm_sm_beta_barmid.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/beta/icon_attachment_sm_beta_barmid.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/beta/attachment_vm_sm_beta_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "8.7 Aluminum"
ATTACHMENT.Model = Model("models/viper/mw/attachments/beta/attachment_vm_sm_beta_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/beta/icon_attachment_sm_beta_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.1
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/beta/attachment_vm_sm_beta_mag.mdl")

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "84 Round Helical Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/beta/attachment_vm_sm_beta_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/beta/icon_attachment_sm_beta_xmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 84
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_xmag_offset")
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Fast
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Corvus Skeleton Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/beta/attachment_vm_sm_beta_stock_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/beta/icon_attachment_sm_beta_stock_v2.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.075
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.075
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/beta/attachment_vm_sm_beta_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Factory Aluminum Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/beta/attachment_vm_sm_beta_stockmrkt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/beta/icon_attachment_sm_beta_stockmrkt.vmt")
-- ATTACHMENT.Bodygroups = {
-- ["tag_stock"] = 1
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
end