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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FFS Heavy Stock Pro"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_stock_tactical.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_stock_tactical.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.75
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Forge TAC CQB"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_stockl.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FTAC Ultralight Hollow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_stocks.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_stocks.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
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end
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