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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "5.45x39mm 30-Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_armag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_armag.vmt")
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ATTACHMENT.ExcludedAttachments = {"att_perk_rof"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon:doCalConversionStats()
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weapon.Primary.ClipSize = 30
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weapon.Animations.Reload = weapon.Animations.Reload_ARmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_ARmag
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.96
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.96
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Primary.RPM = weapon.Primary.RPM + (769 - 680)
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.195
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.195
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
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weapon.Bullet.Penetration.Thickness = weapon.Bullet.Penetration.Thickness * 2
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weapon.Bullet.Range = weapon.Bullet.Range * 1.5
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weapon.Cone.Increase = weapon.Cone.Increase * 2
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.5
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.5
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-- weapon.PrintName = "AK-74"
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end
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@@ -0,0 +1,30 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "5.56 NATO 60-Round Drum"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_drummag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_drummag.vmt")
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ATTACHMENT.ExcludedAttachments = {"att_perk_rof"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon:doCalConversionStats()
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weapon.Primary.ClipSize = 60
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weapon.Animations.Reload = weapon.Animations.Reload_DrumMag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_DrumMag
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
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weapon.Primary.RPM = weapon.Primary.RPM + (769 - 680)
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.195
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.195
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
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weapon.Bullet.Penetration.Thickness = weapon.Bullet.Penetration.Thickness * 2
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weapon.Bullet.Range = weapon.Bullet.Range * 1.5
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weapon.Cone.Increase = weapon.Cone.Increase * 2
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.5
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.5
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_smgmag.mdl")
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "32 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_smg_xmag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_smg_xmag.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 32
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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end
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