Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "5.45x39mm 30-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_armag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_armag.vmt")
ATTACHMENT.ExcludedAttachments = {"att_perk_rof"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon:doCalConversionStats()
weapon.Primary.ClipSize = 30
weapon.Animations.Reload = weapon.Animations.Reload_ARmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_ARmag
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.96
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.96
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Primary.RPM = weapon.Primary.RPM + (769 - 680)
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.195
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.195
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
weapon.Bullet.Penetration.Thickness = weapon.Bullet.Penetration.Thickness * 2
weapon.Bullet.Range = weapon.Bullet.Range * 1.5
weapon.Cone.Increase = weapon.Cone.Increase * 2
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.5
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.5
-- weapon.PrintName = "AK-74"
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "5.56 NATO 60-Round Drum"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_drummag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_drummag.vmt")
ATTACHMENT.ExcludedAttachments = {"att_perk_rof"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon:doCalConversionStats()
weapon.Primary.ClipSize = 60
weapon.Animations.Reload = weapon.Animations.Reload_DrumMag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_DrumMag
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
weapon.Primary.RPM = weapon.Primary.RPM + (769 - 680)
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.195
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.195
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
weapon.Bullet.Penetration.Thickness = weapon.Bullet.Penetration.Thickness * 2
weapon.Bullet.Range = weapon.Bullet.Range * 1.5
weapon.Cone.Increase = weapon.Cone.Increase * 2
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.5
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.5
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_smgmag.mdl")

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "32 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_smg_xmag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_smg_xmag.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 32
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
end