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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "407mm Lightweight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_arbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_arbarrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.07
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.07
-- weapon.PrintName = "RPK"
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "622mm Long Barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_lmgbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_lmgbarrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.14
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.14
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_smgbarrel.mdl")

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "5.45x39mm 30-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_armag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_armag.vmt")
ATTACHMENT.ExcludedAttachments = {"att_perk_rof"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon:doCalConversionStats()
weapon.Primary.ClipSize = 30
weapon.Animations.Reload = weapon.Animations.Reload_ARmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_ARmag
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.96
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.96
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Primary.RPM = weapon.Primary.RPM + (769 - 680)
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.195
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.195
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
weapon.Bullet.Penetration.Thickness = weapon.Bullet.Penetration.Thickness * 2
weapon.Bullet.Range = weapon.Bullet.Range * 1.5
weapon.Cone.Increase = weapon.Cone.Increase * 2
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.5
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.5
-- weapon.PrintName = "AK-74"
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "5.56 NATO 60-Round Drum"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_drummag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_drummag.vmt")
ATTACHMENT.ExcludedAttachments = {"att_perk_rof"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon:doCalConversionStats()
weapon.Primary.ClipSize = 60
weapon.Animations.Reload = weapon.Animations.Reload_DrumMag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_DrumMag
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
weapon.Primary.RPM = weapon.Primary.RPM + (769 - 680)
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.195
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.195
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
weapon.Bullet.Penetration.Thickness = weapon.Bullet.Penetration.Thickness * 2
weapon.Bullet.Range = weapon.Bullet.Range * 1.5
weapon.Cone.Increase = weapon.Cone.Increase * 2
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.5
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.5
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_smgmag.mdl")

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "32 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_smg_xmag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_smg_xmag.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 32
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_ARmag = weapon.Animations.Reload_ARmag_Fast
weapon.Animations.Reload_Empty_ARmag = weapon.Animations.Reload_Empty_ARmag_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Reload_DrumMag = weapon.Animations.Reload_DrumMag_Fast
weapon.Animations.Reload_Empty_DrumMag = weapon.Animations.Reload_Empty_DrumMag_Fast
end

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ATTACHMENT.Base = "att_rail"
ATTACHMENT.Name = "AR Rail"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_arrail.vmt")
ATTACHMENT.Bodygroups = {
["tag_rail_upper"] = 2,
["tag_sight"] = 3
}
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sm_augolf_lmgrail"}
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_optic_3x"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_lmgrail.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_lmgrail.vmt")
ATTACHMENT.Name = "Integral 3.0x Optic"
ATTACHMENT.Bodygroups = {
["tag_rail_upper"] = 3,
["tag_sight"] = 2
}
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_lmgrail_hide.mdl"),
LensHideMaterial = Material("viper/mw/weapons/augolf/weapon_vm_sm_augolf_scope_lens.vmt"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 20, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_aug.vmt"),
Size = 800,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FFS Heavy Stock Pro"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_stock_tactical.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_stock_tactical.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.75
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Forge TAC CQB"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_stockl.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Ultralight Hollow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_stocks.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_stocks.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
end