Залив
This commit is contained in:
@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "407mm Lightweight"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_arbarrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_arbarrel.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.07
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.07
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-- weapon.PrintName = "RPK"
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end
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@@ -0,0 +1,22 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "622mm Long Barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_lmgbarrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_lmgbarrel.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.14
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.14
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_smgbarrel.mdl")
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1,
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["tag_grip_attach"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1,
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["tag_grip_attach"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_vm_bipodgrip"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1,
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["tag_grip_attach"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1,
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["tag_grip_attach"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1,
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["tag_grip_attach"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1,
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["tag_grip_attach"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1,
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["tag_grip_attach"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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ATTACHMENT.Bodygroups = {
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["tag_grip_hide"] = 1,
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["tag_grip_attach"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_laser01_cylinder"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_laser02_cylinder"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_laser03_cylinder"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,29 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "5.45x39mm 30-Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_armag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_armag.vmt")
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ATTACHMENT.ExcludedAttachments = {"att_perk_rof"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon:doCalConversionStats()
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weapon.Primary.ClipSize = 30
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weapon.Animations.Reload = weapon.Animations.Reload_ARmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_ARmag
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.96
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.96
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Primary.RPM = weapon.Primary.RPM + (769 - 680)
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.195
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.195
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
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weapon.Bullet.Penetration.Thickness = weapon.Bullet.Penetration.Thickness * 2
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weapon.Bullet.Range = weapon.Bullet.Range * 1.5
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weapon.Cone.Increase = weapon.Cone.Increase * 2
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.5
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.5
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-- weapon.PrintName = "AK-74"
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end
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@@ -0,0 +1,30 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "5.56 NATO 60-Round Drum"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_drummag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_drummag.vmt")
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ATTACHMENT.ExcludedAttachments = {"att_perk_rof"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon:doCalConversionStats()
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weapon.Primary.ClipSize = 60
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weapon.Animations.Reload = weapon.Animations.Reload_DrumMag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_DrumMag
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
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weapon.Primary.RPM = weapon.Primary.RPM + (769 - 680)
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.195
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.195
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
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weapon.Bullet.Penetration.Thickness = weapon.Bullet.Penetration.Thickness * 2
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weapon.Bullet.Range = weapon.Bullet.Range * 1.5
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weapon.Cone.Increase = weapon.Cone.Increase * 2
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.5
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.5
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_smgmag.mdl")
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "32 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_smg_xmag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_smg_xmag.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 32
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
|
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
|
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weapon.Animations.Reload_ARmag = weapon.Animations.Reload_ARmag_Fast
|
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weapon.Animations.Reload_Empty_ARmag = weapon.Animations.Reload_Empty_ARmag_Fast
|
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weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
|
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weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
|
||||
weapon.Animations.Reload_DrumMag = weapon.Animations.Reload_DrumMag_Fast
|
||||
weapon.Animations.Reload_Empty_DrumMag = weapon.Animations.Reload_Empty_DrumMag_Fast
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||||
end
|
||||
@@ -0,0 +1,9 @@
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||||
ATTACHMENT.Base = "att_rail"
|
||||
ATTACHMENT.Name = "AR Rail"
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_arrail.vmt")
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_rail_upper"] = 2,
|
||||
["tag_sight"] = 3
|
||||
}
|
||||
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sm_augolf_lmgrail"}
|
||||
ATTACHMENT.CosmeticChange = true
|
||||
@@ -0,0 +1,22 @@
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||||
ATTACHMENT.Base = "att_optic_3x"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_lmgrail.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_lmgrail.vmt")
|
||||
ATTACHMENT.Name = "Integral 3.0x Optic"
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_rail_upper"] = 3,
|
||||
["tag_sight"] = 2
|
||||
}
|
||||
ATTACHMENT.Optic = {
|
||||
HideModel = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_lmgrail_hide.mdl"),
|
||||
LensHideMaterial = Material("viper/mw/weapons/augolf/weapon_vm_sm_augolf_scope_lens.vmt"),
|
||||
LensBodygroup = "lens",
|
||||
FOV = 7,
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||||
ParallaxSize = 20, --a value of zero means 1:1 size with the end of the optic
|
||||
Thermal = false
|
||||
}
|
||||
ATTACHMENT.Reticle = {
|
||||
Material = Material("viper/mw/reticles/reticle_aug.vmt"),
|
||||
Size = 800,
|
||||
Color = Color(255, 255, 255, 255),
|
||||
Attachment = "reticle"
|
||||
}
|
||||
@@ -0,0 +1,13 @@
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||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "FFS Heavy Stock Pro"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_stock_tactical.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_stock_tactical.vmt")
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
|
||||
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.75
|
||||
end
|
||||
@@ -0,0 +1,14 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "Forge TAC CQB"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_stockl.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_stockl.vmt")
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_stock"] = 1
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06
|
||||
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
|
||||
end
|
||||
@@ -0,0 +1,15 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "FTAC Ultralight Hollow"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/augolf/attachment_vm_sm_augolf_stocks.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_stocks.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
|
||||
end
|
||||
Reference in New Issue
Block a user