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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_stock.mdl")
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "AN-94 Factory Heavy"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockh.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockh.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.85
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.85
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FORGE TAC Ultralight"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockl.vmt")
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ATTACHMENT.Bodygroups ={
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.1
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.1
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Folded Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockno.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockno.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = 0.5
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FSS Close Quarters Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stocks.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stocks.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.09
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.09
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.05
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.05
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.05
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.05
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "VLK PX-9 Pero"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockskel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockskel.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.15
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.15
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.15
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.15
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end
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