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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "AN-94 Factory Heavy"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockh.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.85
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.85
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FORGE TAC Ultralight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockl.vmt")
ATTACHMENT.Bodygroups ={
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.1
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.1
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Folded Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockno.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockno.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0.5
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS Close Quarters Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stocks.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stocks.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.09
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.09
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.05
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.05
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.05
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.05
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "VLK PX-9 Pero"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockskel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockskel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.15
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.15
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.15
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.15
end