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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
[4] = {"j_bullet04"},
[5] = {"j_bullet05"},
[6] = {"j_bullet06"},
[7] = {"j_bullet07"},
[8] = {"j_bullet08"},
[9] = {"j_bullet09"},
[10] = {"j_bullet010"},
[11] = {"j_bullet011"},
[12] = {"j_bullet012"},
[13] = {"j_bullet013"},
[14] = {"j_bullet014"},
[15] = {"j_bullet015"},
[16] = {"j_bullet016"},
[17] = {"j_bullet017"},
[18] = {"j_bullet018"},
[19] = {"j_bullet019"},
[20] = {"j_bullet020"},
[21] = {"j_bullet021"},
[22] = {"j_bullet022"},
[23] = {"j_bullet023"},
[24] = {"j_bullet024"},
[25] = {"j_bullet025"},
[26] = {"j_bullet026"},
[27] = {"j_bullet027"},
[28] = {"j_bullet028"},
[29] = {"j_bullet029"},
[30] = {"j_bullet030"},
}

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ATTACHMENT.Base = "att_vm_45rnd_mag_eastern"
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
[4] = {"j_bullet04"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 45
weapon.Animations.Reload = weapon.Animations.reload_xmag
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmag
weapon.Animations.Reload_Fast = weapon.Animations.reload_xmag_fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmag_fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
--weapon.Animations.Reload_Empty.Length = weapon.Animations.Reload_Empty.Length + 0.15
--weapon.Animations.Reload.Length = weapon.Animations.Reload.Length + 0.05
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round Casket Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_xmagslrg.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_xmagslrg.vmt")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
[4] = {"j_bullet04"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 60
weapon.Animations.Reload = weapon.Animations.reload_xmaglrg
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmaglrg
weapon.Animations.Reload_Fast = weapon.Animations.reload_xmaglrg_fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmaglrg_fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
end