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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_mag.mdl")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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[4] = {"j_bullet04"},
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[5] = {"j_bullet05"},
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[6] = {"j_bullet06"},
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[7] = {"j_bullet07"},
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[8] = {"j_bullet08"},
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[9] = {"j_bullet09"},
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[10] = {"j_bullet010"},
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[11] = {"j_bullet011"},
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[12] = {"j_bullet012"},
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[13] = {"j_bullet013"},
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[14] = {"j_bullet014"},
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[15] = {"j_bullet015"},
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[16] = {"j_bullet016"},
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[17] = {"j_bullet017"},
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[18] = {"j_bullet018"},
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[19] = {"j_bullet019"},
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[20] = {"j_bullet020"},
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[21] = {"j_bullet021"},
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[22] = {"j_bullet022"},
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[23] = {"j_bullet023"},
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[24] = {"j_bullet024"},
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[25] = {"j_bullet025"},
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[26] = {"j_bullet026"},
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[27] = {"j_bullet027"},
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[28] = {"j_bullet028"},
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[29] = {"j_bullet029"},
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[30] = {"j_bullet030"},
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}
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@@ -0,0 +1,25 @@
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ATTACHMENT.Base = "att_vm_45rnd_mag_eastern"
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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[4] = {"j_bullet04"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 45
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weapon.Animations.Reload = weapon.Animations.reload_xmag
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmag
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weapon.Animations.Reload_Fast = weapon.Animations.reload_xmag_fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmag_fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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--weapon.Animations.Reload_Empty.Length = weapon.Animations.Reload_Empty.Length + 0.15
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--weapon.Animations.Reload.Length = weapon.Animations.Reload.Length + 0.05
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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@@ -0,0 +1,28 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "60 Round Casket Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_xmagslrg.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_xmagslrg.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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[4] = {"j_bullet04"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 60
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weapon.Animations.Reload = weapon.Animations.reload_xmaglrg
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmaglrg
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weapon.Animations.Reload_Fast = weapon.Animations.reload_xmaglrg_fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmaglrg_fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
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end
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