Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "VLK AN-94 Sila"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_barhvy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_barhvy.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.94
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.94
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
end

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "AN-94 Factory X-438mm"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.06
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.06
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_barrel.mdl")

View File

@@ -0,0 +1,14 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "AN-94 Factory 330mm"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.94
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.94
end

View File

@@ -0,0 +1,7 @@
ATTACHMENT.Base = "att_vm_angledgrip01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

View File

@@ -0,0 +1,7 @@
ATTACHMENT.Base = "att_vm_angledgrip02"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

View File

@@ -0,0 +1,7 @@
ATTACHMENT.Base = "att_vm_bipodgrip"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vertbutawesome_offset")
end

View File

@@ -0,0 +1,7 @@
ATTACHMENT.Base = "att_vm_stubbygrip01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,7 @@
ATTACHMENT.Base = "att_vm_stubbygrip02"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,7 @@
ATTACHMENT.Base = "att_vm_vertgrip01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vertbutawesome_offset")
end

View File

@@ -0,0 +1,7 @@
ATTACHMENT.Base = "att_vm_vertgrip02"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vertbutawesome_offset")
end

View File

@@ -0,0 +1,7 @@
ATTACHMENT.Base = "att_vm_vertgrip03"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vertbutawesome_offset")
end

View File

@@ -0,0 +1,10 @@
ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,10 @@
ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,10 @@
ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,36 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
[4] = {"j_bullet04"},
[5] = {"j_bullet05"},
[6] = {"j_bullet06"},
[7] = {"j_bullet07"},
[8] = {"j_bullet08"},
[9] = {"j_bullet09"},
[10] = {"j_bullet010"},
[11] = {"j_bullet011"},
[12] = {"j_bullet012"},
[13] = {"j_bullet013"},
[14] = {"j_bullet014"},
[15] = {"j_bullet015"},
[16] = {"j_bullet016"},
[17] = {"j_bullet017"},
[18] = {"j_bullet018"},
[19] = {"j_bullet019"},
[20] = {"j_bullet020"},
[21] = {"j_bullet021"},
[22] = {"j_bullet022"},
[23] = {"j_bullet023"},
[24] = {"j_bullet024"},
[25] = {"j_bullet025"},
[26] = {"j_bullet026"},
[27] = {"j_bullet027"},
[28] = {"j_bullet028"},
[29] = {"j_bullet029"},
[30] = {"j_bullet030"},
}

View File

@@ -0,0 +1,25 @@
ATTACHMENT.Base = "att_vm_45rnd_mag_eastern"
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
[4] = {"j_bullet04"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 45
weapon.Animations.Reload = weapon.Animations.reload_xmag
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmag
weapon.Animations.Reload_Fast = weapon.Animations.reload_xmag_fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmag_fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
--weapon.Animations.Reload_Empty.Length = weapon.Animations.Reload_Empty.Length + 0.15
--weapon.Animations.Reload.Length = weapon.Animations.Reload.Length + 0.05
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

View File

@@ -0,0 +1,28 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round Casket Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_xmagslrg.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_xmagslrg.vmt")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
[4] = {"j_bullet04"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 60
weapon.Animations.Reload = weapon.Animations.reload_xmaglrg
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmaglrg
weapon.Animations.Reload_Fast = weapon.Animations.reload_xmaglrg_fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmaglrg_fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
end

View File

@@ -0,0 +1,19 @@
ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "AN-94 Sonic Brake"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_tag_tip_5.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_brake.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
end

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.reload_xmaglrg = weapon.Animations.reload_xmaglrg_fast
weapon.Animations.reload_empty_xmaglrg = weapon.Animations.reload_empty_xmaglrg_fast
weapon.Animations.reload_xmag = weapon.Animations.reload_xmag_fast
weapon.Animations.reload_empty_xmag = weapon.Animations.reload_empty_xmag_fast
end

View File

@@ -0,0 +1,33 @@
ATTACHMENT.Base = "att_optic"
ATTACHMENT.Name = "POS-M3 Thermal Scope"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_thermal_v3.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_thermal.vmt")
ATTACHMENT.Bodygroups ={
["tag_sight"] = 2,
["tag_rail"] = 1
}
ATTACHMENT.AttachmentBodygroups ={
["tag_sight"] = 2
}
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_thermal_v3_lens_hide.mdl"),
LensHideMaterial = Material("viper/MW/attachments/attachment_vm_4x_east_lens.vmt"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 0, --a value of zero means 1:1 size with the end of the optic
Thermal = true
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_acog_default2.vmt"),
Size = 700,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Zoom.ViewModelFovMultiplier = 0.95
weapon.Zoom.FovMultiplier = 0.7
end

View File

@@ -0,0 +1,3 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_stock.mdl")

View File

@@ -0,0 +1,17 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "AN-94 Factory Heavy"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockh.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.85
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.85
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
end

View File

@@ -0,0 +1,18 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FORGE TAC Ultralight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockl.vmt")
ATTACHMENT.Bodygroups ={
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.1
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.1
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
end

View File

@@ -0,0 +1,14 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Folded Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockno.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockno.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0.5
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
end

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS Close Quarters Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stocks.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stocks.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.09
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.09
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.05
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.05
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.05
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.05
end

View File

@@ -0,0 +1,17 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "VLK PX-9 Pero"
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockskel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockskel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.15
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.15
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.15
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.15
end