Залив
This commit is contained in:
@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "VLK AN-94 Sila"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_barhvy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_barhvy.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.94
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.94
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weapon.Cone.Hip = weapon.Cone.Hip * 0.95
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "AN-94 Factory X-438mm"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.06
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.06
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_barrel.mdl")
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@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "AN-94 Factory 330mm"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.94
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.94
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_bipodgrip"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vertbutawesome_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vertbutawesome_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vertbutawesome_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vertbutawesome_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser01"
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ATTACHMENT.Bodygroups ={
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["tag_laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser02"
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ATTACHMENT.Bodygroups ={
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["tag_laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser03"
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ATTACHMENT.Bodygroups ={
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["tag_laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,36 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_mag.mdl")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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[4] = {"j_bullet04"},
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[5] = {"j_bullet05"},
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[6] = {"j_bullet06"},
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[7] = {"j_bullet07"},
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[8] = {"j_bullet08"},
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[9] = {"j_bullet09"},
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[10] = {"j_bullet010"},
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[11] = {"j_bullet011"},
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[12] = {"j_bullet012"},
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[13] = {"j_bullet013"},
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[14] = {"j_bullet014"},
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[15] = {"j_bullet015"},
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[16] = {"j_bullet016"},
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[17] = {"j_bullet017"},
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[18] = {"j_bullet018"},
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[19] = {"j_bullet019"},
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[20] = {"j_bullet020"},
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[21] = {"j_bullet021"},
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[22] = {"j_bullet022"},
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[23] = {"j_bullet023"},
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[24] = {"j_bullet024"},
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[25] = {"j_bullet025"},
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[26] = {"j_bullet026"},
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[27] = {"j_bullet027"},
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[28] = {"j_bullet028"},
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[29] = {"j_bullet029"},
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[30] = {"j_bullet030"},
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}
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@@ -0,0 +1,25 @@
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ATTACHMENT.Base = "att_vm_45rnd_mag_eastern"
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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[4] = {"j_bullet04"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 45
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weapon.Animations.Reload = weapon.Animations.reload_xmag
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmag
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weapon.Animations.Reload_Fast = weapon.Animations.reload_xmag_fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmag_fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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--weapon.Animations.Reload_Empty.Length = weapon.Animations.Reload_Empty.Length + 0.15
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--weapon.Animations.Reload.Length = weapon.Animations.Reload.Length + 0.05
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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@@ -0,0 +1,28 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "60 Round Casket Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_xmagslrg.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_xmagslrg.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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[4] = {"j_bullet04"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 60
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weapon.Animations.Reload = weapon.Animations.reload_xmaglrg
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmaglrg
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weapon.Animations.Reload_Fast = weapon.Animations.reload_xmaglrg_fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmaglrg_fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
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end
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@@ -0,0 +1,19 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "AN-94 Sonic Brake"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_tag_tip_5.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_brake.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
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weapon.Animations.reload_xmaglrg = weapon.Animations.reload_xmaglrg_fast
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weapon.Animations.reload_empty_xmaglrg = weapon.Animations.reload_empty_xmaglrg_fast
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weapon.Animations.reload_xmag = weapon.Animations.reload_xmag_fast
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weapon.Animations.reload_empty_xmag = weapon.Animations.reload_empty_xmag_fast
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end
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@@ -0,0 +1,33 @@
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ATTACHMENT.Base = "att_optic"
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ATTACHMENT.Name = "POS-M3 Thermal Scope"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_thermal_v3.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_thermal.vmt")
|
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ATTACHMENT.Bodygroups ={
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["tag_sight"] = 2,
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["tag_rail"] = 1
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}
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ATTACHMENT.AttachmentBodygroups ={
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["tag_sight"] = 2
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}
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ATTACHMENT.Optic = {
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HideModel = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_thermal_v3_lens_hide.mdl"),
|
||||
LensHideMaterial = Material("viper/MW/attachments/attachment_vm_4x_east_lens.vmt"),
|
||||
LensBodygroup = "lens",
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||||
FOV = 7,
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ParallaxSize = 0, --a value of zero means 1:1 size with the end of the optic
|
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Thermal = true
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}
|
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ATTACHMENT.Reticle = {
|
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Material = Material("viper/mw/reticles/reticle_acog_default2.vmt"),
|
||||
Size = 700,
|
||||
Color = Color(255, 255, 255, 255),
|
||||
Attachment = "reticle"
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
|
||||
weapon.Zoom.ViewModelFovMultiplier = 0.95
|
||||
weapon.Zoom.FovMultiplier = 0.7
|
||||
end
|
||||
@@ -0,0 +1,3 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anovember94_stock.mdl")
|
||||
|
||||
@@ -0,0 +1,17 @@
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||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "AN-94 Factory Heavy"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockh.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockh.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.85
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.85
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
|
||||
end
|
||||
@@ -0,0 +1,18 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "FORGE TAC Ultralight"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockl.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockl.vmt")
|
||||
ATTACHMENT.Bodygroups ={
|
||||
["tag_stock"] = 1
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.1
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.1
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
|
||||
end
|
||||
@@ -0,0 +1,14 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "Folded Stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockno.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockno.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Recoil.AdsMultiplier = 0.5
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
|
||||
end
|
||||
@@ -0,0 +1,15 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "FSS Close Quarters Stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stocks.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stocks.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.09
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.09
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.05
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.05
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.05
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.05
|
||||
end
|
||||
@@ -0,0 +1,17 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "VLK PX-9 Pero"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/anovember94/attachment_vm_ar_anov94_stockskel.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/anovember94/icon_attachment_ar_anov94_stockskel.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.15
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.15
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.15
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.15
|
||||
end
|
||||
Reference in New Issue
Block a user