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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "32.0\" Factory Barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.7
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.7
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[1]
weapon.Projectile.Speed = weapon.Projectile.Speed * 1.35
weapon.Cone.Hip = weapon.Cone.Hip * 0.75
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Singuard Arms Pro"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barmid.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_barmid.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
--weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
weapon.Projectile.Speed = weapon.Projectile.Speed * 1.15
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "17.0\" Factory Barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.7
weapon.Projectile.Speed = weapon.Projectile.Speed * 0.65
weapon.Cone.Hip = weapon.Cone.Hip * 1.5
end