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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "32.0\" Factory Barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.7
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.7
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[1]
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weapon.Projectile.Speed = weapon.Projectile.Speed * 1.35
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weapon.Cone.Hip = weapon.Cone.Hip * 0.75
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Singuard Arms Pro"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barmid.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_barmid.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
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--weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
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weapon.Projectile.Speed = weapon.Projectile.Speed * 1.15
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barrel.mdl")
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "17.0\" Factory Barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.7
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weapon.Projectile.Speed = weapon.Projectile.Speed * 0.65
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weapon.Cone.Hip = weapon.Cone.Hip * 1.5
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end
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ATTACHMENT.Base = "att_vm_laser01"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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@@ -0,0 +1,4 @@
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ATTACHMENT.Base = "att_vm_laser02"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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@@ -0,0 +1,4 @@
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ATTACHMENT.Base = "att_vm_laser03"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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@@ -0,0 +1,8 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_mag.mdl")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet_01"},
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[2] = {"j_bullet_02"},
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}
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "9 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_xmags.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet_01"},
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[2] = {"j_bullet_02"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.reload_xmag
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weapon.Animations.Reload_Fast = weapon.Animations.reload_xmag_fast
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmag
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmag_fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
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weapon.Primary.ClipSize = 9
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end
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@@ -0,0 +1,19 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "7 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_mmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_mmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.reload_mmag
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weapon.Animations.Reload_Fast = weapon.Animations.reload_mmag_fast
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_mmag
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_mmag_fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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weapon.Primary.ClipSize = 7
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_vm_compensator01"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_comp.mdl")
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_vm_flashhider01"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_flashhider.mdl")
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_vm_muzzlebrake01"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_brake01.mdl")
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_vm_muzzlebrake02"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_brake02.mdl")
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_vm_silencer06"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_silencer01.mdl")
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ATTACHMENT.Base = "att_vm_silencer02"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_silencer02.mdl")
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ATTACHMENT.Base = "att_vm_silencer01"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_silencer03.mdl")
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@@ -0,0 +1,8 @@
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ATTACHMENT.Base = "att_perk_bolt"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 1.1
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
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weapon.Animations.reload_xmag = weapon.Animations.reload_xmag_fast
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weapon.Animations.reload_empty_xmag = weapon.Animations.reload_empty_xmag_fast
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weapon.Animations.reload_mmag = weapon.Animations.reload_mmag_fast
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weapon.Animations.reload_empty_mmag = weapon.Animations.reload_empty_mmag_fast
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end
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ATTACHMENT.Base = "att_optic_20x"
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ATTACHMENT.Name = "AX-50 Scope"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_scope.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_scope_v4.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_sight"] = 2
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}
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ATTACHMENT.Optic = {
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HideModel = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_scope_hide.mdl"),
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LensHideMaterial = Material("viper/MW/weapons/alpha50/weapon_vm_sn_alpha50_hipfire_scope_lens.vmt"),
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LensBodygroup = "lens",
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FOV = 7,
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ParallaxSize = 700, --a value of zero means 1:1 size with the end of the optic
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Thermal = false
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}
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ATTACHMENT.Reticle = {
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Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
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Size = 2000,
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Color = Color(255, 255, 255, 255),
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Attachment = "reticle"
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}
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_stock.mdl")
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Singuard Arms Marksman"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_stockh.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_stockh.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Recoil.Punch = weapon.Recoil.Punch * 0.5
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.5
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weapon.Recoil.AdsShakeMultiplier = weapon.Recoil.AdsShakeMultiplier * 0.5
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Singuard Arms Evader"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_stockl.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.12
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.12
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
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weapon.Zoom.MovementMultiplier = weapon.Zoom.MovementMultiplier * 1.5
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end
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@@ -0,0 +1,19 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Singuard Arms Assassin"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_stocks.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_stocks.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Recoil.Punch = weapon.Recoil.Punch * 0.85
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.85
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weapon.Recoil.AdsShakeMultiplier = weapon.Recoil.AdsShakeMultiplier * 0.95
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weapon.Zoom.BreathingMultiplier = weapon.Zoom.BreathingMultiplier * 0.8
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weapon.Zoom.MovementMultiplier = weapon.Zoom.MovementMultiplier * 0.5
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end
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