Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "32.0\" Factory Barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.7
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.7
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[1]
weapon.Projectile.Speed = weapon.Projectile.Speed * 1.35
weapon.Cone.Hip = weapon.Cone.Hip * 0.75
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Singuard Arms Pro"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barmid.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_barmid.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
--weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
weapon.Projectile.Speed = weapon.Projectile.Speed * 1.15
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "17.0\" Factory Barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.7
weapon.Projectile.Speed = weapon.Projectile.Speed * 0.65
weapon.Cone.Hip = weapon.Cone.Hip * 1.5
end

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet_01"},
[2] = {"j_bullet_02"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "9 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_xmags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet_01"},
[2] = {"j_bullet_02"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.reload_xmag
weapon.Animations.Reload_Fast = weapon.Animations.reload_xmag_fast
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmag
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmag_fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
weapon.Primary.ClipSize = 9
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "7 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_mmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_mmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.reload_mmag
weapon.Animations.Reload_Fast = weapon.Animations.reload_mmag_fast
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_mmag
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_mmag_fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
weapon.Primary.ClipSize = 7
end

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ATTACHMENT.Base = "att_vm_compensator01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_comp.mdl")

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ATTACHMENT.Base = "att_vm_flashhider01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_flashhider.mdl")

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ATTACHMENT.Base = "att_vm_muzzlebrake01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_brake01.mdl")

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ATTACHMENT.Base = "att_vm_muzzlebrake02"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_brake02.mdl")

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ATTACHMENT.Base = "att_vm_silencer06"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_silencer01.mdl")

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ATTACHMENT.Base = "att_vm_silencer02"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_silencer02.mdl")

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ATTACHMENT.Base = "att_vm_silencer01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_silencer03.mdl")

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ATTACHMENT.Base = "att_perk_bolt"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 1.1
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.reload_xmag = weapon.Animations.reload_xmag_fast
weapon.Animations.reload_empty_xmag = weapon.Animations.reload_empty_xmag_fast
weapon.Animations.reload_mmag = weapon.Animations.reload_mmag_fast
weapon.Animations.reload_empty_mmag = weapon.Animations.reload_empty_mmag_fast
end

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ATTACHMENT.Base = "att_optic_20x"
ATTACHMENT.Name = "AX-50 Scope"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_scope.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_scope_v4.vmt")
ATTACHMENT.Bodygroups = {
["tag_sight"] = 2
}
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_scope_hide.mdl"),
LensHideMaterial = Material("viper/MW/weapons/alpha50/weapon_vm_sn_alpha50_hipfire_scope_lens.vmt"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 700, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
Size = 2000,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Singuard Arms Marksman"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_stockh.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Recoil.Punch = weapon.Recoil.Punch * 0.5
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.5
weapon.Recoil.AdsShakeMultiplier = weapon.Recoil.AdsShakeMultiplier * 0.5
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Singuard Arms Evader"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_stockl.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.12
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.12
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
weapon.Zoom.MovementMultiplier = weapon.Zoom.MovementMultiplier * 1.5
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Singuard Arms Assassin"
ATTACHMENT.Model = Model("models/viper/mw/attachments/alpha50/attachment_vm_sn_alpha50_stocks.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/alpha50/icon_attachment_sn_alpha50_stocks.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Recoil.Punch = weapon.Recoil.Punch * 0.85
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.85
weapon.Recoil.AdsShakeMultiplier = weapon.Recoil.AdsShakeMultiplier * 0.95
weapon.Zoom.BreathingMultiplier = weapon.Zoom.BreathingMultiplier * 0.8
weapon.Zoom.MovementMultiplier = weapon.Zoom.MovementMultiplier * 0.5
end