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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Field LMG Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_lmgstock.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_stocklmg_akilo47.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Skeleton Stock Folded"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_smgstock.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_smgstock_akilo47.vmt")
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ATTACHMENT.VElement = {
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Bone = "tag_stock_attach",
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Position = Vector(2.5, 0, 0),
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Angles = Angle(),
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Offsets = {}
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}
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ATTACHMENT.Bodygroups ={
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["tag_stock"] = 0,
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = 0.5
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Skeleton Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_smgstock_unfolded.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_smgstock_unfolded_akilo47.vmt")
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ATTACHMENT.Bodygroups ={
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.15
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.15
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.15
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.15
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end
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_stock.mdl")
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_stock_light01"
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ATTACHMENT.Bodygroups ={
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["tag_stock"] = 1
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}
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_stock_medium01"
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ATTACHMENT.Bodygroups ={
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["tag_stock"] = 1
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}
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "War Saw"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_stock_v12.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_stock_akilo47_v6.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Resonant"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_stock_v21.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_stock_akilo47_v6.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.CosmeticChange = true
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "No Stock"
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_stockno_akilo47.vmt")
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ATTACHMENT.Bodygroups ={
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = 0.5
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
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end
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