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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Bayonet"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_bayonet_akilo47.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_bayonet_akilo47.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_ar_akilo47_smgbarrel", "attachment_vm_ar_akilo47_smgbarcust"}
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ATTACHMENT.AttachmentBodygroups ={
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["tag_tip"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Melee = weapon.Animations.Melee_Bayonet
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weapon.Animations.Melee_Hit = weapon.Animations.Melee_Hit_Bayonet
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weapon.Animations.Melee_Hit_Bayonet.Damage = 100
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end
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