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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "75 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_drum_mag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_drums_akilo47.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_drumbullet1"},
[2] = {"j_drumbullet2"},
[3] = {"j_drumbullet3"}
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 75
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.81
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.81
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_mag.mdl")
--round, bone name
--im aware its the other way around but the reloads switch mags
ATTACHMENT.BulletList = {
[1] = {"j_bullet_secondary"},
[2] = {"j_bullet2_secondary"}
}
ATTACHMENT.ReserveBulletList = {
[1] = {"j_bullet"},
[2] = {"j_bullet2"}
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "5.45x39mm 30-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_smgmag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_smgmag_akilo47.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_ammo1_secondary"},
[2] = {"j_ammo2_secondary"},
[3] = {"j_ammo3_secondary"},
[4] = {"j_ammo4_secondary"}
}
ATTACHMENT.ReserveBulletList = {
[1] = {"j_ammo1"},
[2] = {"j_ammo2"},
[3] = {"j_ammo3"},
[4] = {"j_ammo4"}
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon:doSmgStats()
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.98
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.98
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.8
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.7
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.8
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.8
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.8
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.8
weapon.Primary.ClipSize = 30
weapon.Primary.RPM = 690
weapon.PrintName = "AK-74"
if (weapon:HasAttachment("attachment_vm_ar_akilo47_smgbarrel") || weapon:HasAttachment("attachment_vm_ar_akilo47_smgbarcust")) then
weapon.PrintName = "AKS-74U"
end
if (weapon:HasAttachment("attachment_vm_ar_akilo47_custombarrel")) then
weapon.PrintName = "AK-12"
end
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "40 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_xmags_akilo47_v11.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_ammo3"},
[2] = {"j_ammo4"}
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 40
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end