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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Spetsnaz Elite"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_custombarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_custombarrel_akilo47.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Increase = weapon.Cone.Increase * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.1
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "23.0 RPK Barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_lmgbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_lmgbarrel_akilo47.vmt")
ATTACHMENT.Bipod = true
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.06
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.06
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.91
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.91
weapon.PrintName = "RPK"
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "23.0 Romanian"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_lmgbarrel_grip.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_gripvert_akilo47.vmt")
ATTACHMENT.ExcludedCategories = {
"Grips"
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.06
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.06
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.87
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.87
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.87
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.87
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.93
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.93
weapon.HoldType = "RifleWithVerticalGrip"
weapon.PrintName = "PM.md 63"
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "8.1 Compact Barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_smgbarcust.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_vertgrip_akilo47.vmt")
ATTACHMENT.ExcludedCategories = {
"Grips"
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
weapon.HoldType = "RifleWithVerticalGrip"
weapon.PrintName = "PM.md 90"
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_pro_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "8.1 Compact Barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_smgbarrel_akilo47.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_smgbarrel_akilo47.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["handguard"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["handguard"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["handguard"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["handguard"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_pro_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["handguard"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_pro_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["handguard"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["handguard"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["handguard"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "75 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_drum_mag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_drums_akilo47.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_drumbullet1"},
[2] = {"j_drumbullet2"},
[3] = {"j_drumbullet3"}
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 75
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.81
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.81
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_mag.mdl")
--round, bone name
--im aware its the other way around but the reloads switch mags
ATTACHMENT.BulletList = {
[1] = {"j_bullet_secondary"},
[2] = {"j_bullet2_secondary"}
}
ATTACHMENT.ReserveBulletList = {
[1] = {"j_bullet"},
[2] = {"j_bullet2"}
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "5.45x39mm 30-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_smgmag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_smgmag_akilo47.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_ammo1_secondary"},
[2] = {"j_ammo2_secondary"},
[3] = {"j_ammo3_secondary"},
[4] = {"j_ammo4_secondary"}
}
ATTACHMENT.ReserveBulletList = {
[1] = {"j_ammo1"},
[2] = {"j_ammo2"},
[3] = {"j_ammo3"},
[4] = {"j_ammo4"}
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon:doSmgStats()
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.98
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.98
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.8
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.7
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.8
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.8
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.8
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.8
weapon.Primary.ClipSize = 30
weapon.Primary.RPM = 690
weapon.PrintName = "AK-74"
if (weapon:HasAttachment("attachment_vm_ar_akilo47_smgbarrel") || weapon:HasAttachment("attachment_vm_ar_akilo47_smgbarcust")) then
weapon.PrintName = "AKS-74U"
end
if (weapon:HasAttachment("attachment_vm_ar_akilo47_custombarrel")) then
weapon.PrintName = "AK-12"
end
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "40 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_xmags_akilo47_v11.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_ammo3"},
[2] = {"j_ammo4"}
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 40
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Bayonet"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_bayonet_akilo47.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_bayonet_akilo47.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.ExcludedAttachments = {"attachment_vm_ar_akilo47_smgbarrel", "attachment_vm_ar_akilo47_smgbarcust"}
ATTACHMENT.AttachmentBodygroups ={
["tag_tip"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Melee = weapon.Animations.Melee_Bayonet
weapon.Animations.Melee_Hit = weapon.Animations.Melee_Hit_Bayonet
weapon.Animations.Melee_Hit_Bayonet.Damage = 100
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
end

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ATTACHMENT.Base = "att_sight"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_receiver_akilo47_v2.vmt")
ATTACHMENT.Name = "VLK Polovoy Appaktiko"
ATTACHMENT.Bodygroups ={
["tag_rail"] = 1,
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Field LMG Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_lmgstock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_stocklmg_akilo47.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Skeleton Stock Folded"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_smgstock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_smgstock_akilo47.vmt")
ATTACHMENT.VElement = {
Bone = "tag_stock_attach",
Position = Vector(2.5, 0, 0),
Angles = Angle(),
Offsets = {}
}
ATTACHMENT.Bodygroups ={
["tag_stock"] = 0,
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0.5
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Skeleton Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_smgstock_unfolded.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_smgstock_unfolded_akilo47.vmt")
ATTACHMENT.Bodygroups ={
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.15
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.15
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.15
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.15
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_stock.mdl")

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ATTACHMENT.Base = "att_vm_stock_light01"
ATTACHMENT.Bodygroups ={
["tag_stock"] = 1
}

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ATTACHMENT.Base = "att_vm_stock_medium01"
ATTACHMENT.Bodygroups ={
["tag_stock"] = 1
}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "War Saw"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_stock_v12.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_stock_akilo47_v6.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Resonant"
ATTACHMENT.Model = Model("models/viper/mw/attachments/akilo47/attachment_vm_ar_akilo47_stock_v21.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_stock_akilo47_v6.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "No Stock"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/akilo47/icon_attachment_stockno_akilo47.vmt")
ATTACHMENT.Bodygroups ={
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0.5
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
end