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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "ZLR J-2800 Influx"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_barhvy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/aalpha12/icon_attachment_sh_aalpha12_barhvy.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.Cone.Ads = weapon.Cone.Ads * 0.9
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.08
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "ZLR J-3600 Torrent"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/aalpha12/icon_attachment_sh_aalpha12_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
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weapon.Cone.Hip = weapon.Cone.Hip * 0.85
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weapon.Cone.Ads = weapon.Cone.Ads * 0.85
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_barrel.mdl")
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "JAK Urban King"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/aalpha12/icon_attachment_sh_aalpha12_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Cone.Hip = weapon.Cone.Hip * 1.2
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weapon.Cone.Ads = weapon.Cone.Ads * 1.2
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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