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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "ZLR J-2800 Influx"
ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_barhvy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/aalpha12/icon_attachment_sh_aalpha12_barhvy.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Cone.Ads = weapon.Cone.Ads * 0.9
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.08
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "ZLR J-3600 Torrent"
ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/aalpha12/icon_attachment_sh_aalpha12_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
weapon.Cone.Hip = weapon.Cone.Hip * 0.85
weapon.Cone.Ads = weapon.Cone.Ads * 0.85
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "JAK Urban King"
ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/aalpha12/icon_attachment_sh_aalpha12_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Cone.Hip = weapon.Cone.Hip * 1.2
weapon.Cone.Ads = weapon.Cone.Ads * 1.2
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "32 Round Drum Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_drummag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/aalpha12/icon_attachment_sh_aalpha12_drummag.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sh_aalpha12_none"}
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_ammoshell1"},
[1] = {"j_ammoshell2"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 32
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.7
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.7
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.7
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.7
weapon.Animations.Reload = weapon.Animations.reload_drum
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_drum
weapon.Animations.Inspect = weapon.Animations.inspect_drum
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.8
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.8
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_ammoshell1"},
[1] = {"j_ammoshell2"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "12g Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_slugmag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/aalpha12/icon_attachment_sh_aalpha12_slugmag.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_ammoshell1"},
[1] = {"j_ammoshell2"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Shell = "mwb_shelleject_12g_green"
if (weapon:HasAttachment("att_ammo_flechette")) then
return
end
weapon.Bullet.NumBullets = 6
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "20 Round Drum Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/aalpha12/icon_attachment_sh_aalpha12_xmags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_ammoshell1"},
[1] = {"j_ammoshell2"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 20
weapon.Animations.Reload = weapon.Animations.reload_drum
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_drum
weapon.Animations.Inspect = weapon.Animations.inspect_drum
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.84
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.84
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.reload_drum = weapon.Animations.reload_drum_fast
weapon.Animations.reload_empty_drum = weapon.Animations.reload_drum_empty_fast
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "ZLR Tsunami"
ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/aalpha12/icon_attachment_sh_aalpha12_stockh.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.8
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "JAK Rabbit Ultralight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/aalpha12/icon_attachment_sh_aalpha12_stockl.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.25
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS Power Wrap"
ATTACHMENT.Model = Model("models/viper/mw/attachments/aalpha12/attachment_vm_sh_aalpha12_stocks.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/aalpha12/icon_attachment_sh_aalpha12_stocks.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.12
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.12
end