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2026-03-30 10:39:52 +03:00
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AddCSLuaFile()
function SWEP:doSuppressorStats()
self.Primary.Sound = Sound("mw19.aalpha12.fire.s")
self.Reverb = {
RoomScale = 50000,
Sounds = {
Outside = {
Layer = Sound("Atmo_Shotgun2.Outside"),
Reflection = Sound("Reflection_ARSUP.Outside")
},
Inside = {
Layer = Sound("Reflection_ARSUP.Inside"),
Reflection = Sound("Reflection_ShotgunSUP.Inside")
}
}
}
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
function SWEP:doDBStats()
self.Primary.TrailingSound = Sound("wpn_shotgun_fire_lyr")
self.ParticleEffects.MuzzleFlash = "AC_muzzle_shotgun_db"
end
-- local function doCalConversionStats(self)
-- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01")
-- local bSup2 = self:HasAttachment("attachment_vm_silencer02")
-- local bSup3 = self:HasAttachment("attachment_vm_silencer03")
-- local bSup4 = self:HasAttachment("attachment_vm_silencer04")
-- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil")
-- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5")
-- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then
-- self.Primary.Sound = Sound("mw19_mcharlie.fire.cal")
-- self.Reverb = {
-- RoomScale = 50000,
-- Sounds = {
-- Outside = {
-- Layer = Sound("Atmo_SMG.Outside"),
-- Reflection = Sound("Reflection_AR.Outside")
-- },
-- Inside = {
-- Layer = Sound("Atmo_SMG.Inside"),
-- Reflection = Sound("Reflection_AR.Inside")
-- }
-- }
-- }
-- end
-- self.Primary.Ammo = "SMG1"
-- self.Shell.Model = Model("models/viper/mw/shells/fx_pistol_shell_lod0.mdl")
-- self.Shell.Scale = 0.5
-- self.Shell.Sound = Sound("MW_Casings.9mm")
-- end
-- local function doSocomConversionStats(self)
-- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01")
-- local bSup2 = self:HasAttachment("attachment_vm_silencer02")
-- local bSup3 = self:HasAttachment("attachment_vm_silencer03")
-- local bSup4 = self:HasAttachment("attachment_vm_silencer04")
-- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil")
-- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5")
-- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then
-- self.Reverb = {
-- RoomScale = 50000,
-- Sounds = {
-- Outside = {
-- Layer = Sound("Atmo_LMG.Outside"),
-- Reflection = Sound("Reflection_AR.Outside")
-- },
-- Inside = {
-- Layer = Sound("Atmo_LMG.Inside"),
-- Reflection = Sound("Reflection_AR.Inside")
-- }
-- }
-- }
-- end
-- self.Shell.Model = Model("models/viper/mw/shells/vfx_9x39_shell.mdl")
-- self.Shell.Scale = 0.35
-- end
SWEP.Customization = {
{"att_perk", "attachment_vm_sh_aalpha12_perk_soh", "att_perk_hip"},
{"attachment_vm_sh_aalpha12_barrel", "attachment_vm_sh_aalpha12_barhvy", "attachment_vm_sh_aalpha12_barlong", "attachment_vm_sh_aalpha12_barshort"},
{"attachment_vm_sh_aalpha12_mag", "attachment_vm_sh_aalpha12_slugmag", "attachment_vm_sh_aalpha12_xmags", "attachment_vm_sh_aalpha12_drummag"},
{"att_ammo_default", "att_ammo_db", "att_ammo_flechette",
"att_ammo_he", "att_ammo_slugs"},
{"att_stock", "attachment_vm_sh_aalpha12_stockl",
"attachment_vm_sh_aalpha12_stockh", "attachment_vm_sh_aalpha12_stocks"},
{"att_muzzle", "att_vm_compensator_shgn01", "att_vm_compensator_shgn02", "att_vm_flashhider01_shgn", "att_vm_muzzlebrake_shgn01",
"att_vm_breacher02_shgn", "attachment_vm_sh_oscar12_suppressor", "attachment_vm_sh_oscar12_silencer02",
"attachment_vm_sh_oscar12_silencer03"},
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_reflex_west04", "att_vm_2x_west01",
"att_vm_4x_east01_tall", "att_vm_4x_west01_tall", "att_vm_4x_west02_tall",
"att_vm_scope_mike14", "att_vm_scope_vz"},
{"att_laser", "attachment_vm_sh_aalpha12_laser01", "attachment_vm_sh_aalpha12_laser02", "attachment_vm_sh_aalpha12_laser03"},
{"att_grip", "attachment_vm_sh_aalpha12_angledgrip01", "attachment_vm_sh_aalpha12_angledgrip02", "attachment_vm_sh_aalpha12_stubbygrip01",
"attachment_vm_sh_aalpha12_stubbygrip02", "attachment_vm_sh_aalpha12_vertgrip01", "attachment_vm_sh_aalpha12_vertgrip02",
"attachment_vm_sh_aalpha12_vertgrip03"},
}
--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)
-- SWEP.Customization = {
-- ["Perk"] = {
-- Slot = 1,
-- {
-- Key = "no_perk",
-- },
-- {
-- Key = "perk_soh",
-- Stats = function(self)
-- self.Animations.Reload = self.Animations.Reload_Fast
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
-- self.Animations.reload_drum = self.Animations.reload_drum_fast
-- self.Animations.reload_empty_drum = self.Animations.reload_drum_empty_fast
-- end
-- },
-- {
-- Key = "perk_fastmelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_heavymelee",
-- Stats = function(self)
-- end
-- },
-- --[[{
-- Key = "perk_fmj",
-- Stats = function(self)
-- end
-- }]]
-- },
-- ["Ammo"] = {
-- Slot = 2,
-- {
-- Key = "no_attachment",
-- PostProcess = function(self)
-- self.Primary.TrailingSound = nil
-- self.Projectile = nil
-- end,
-- },
-- {
-- Key = "sh_slugs",
-- Stats = function(self)
-- end,
-- PostProcess = function(self)
-- self.Primary.TrailingSound = nil
-- end,
-- },
-- {
-- Key = "sh_db",
-- Stats = function(self)
-- doDBStats(self)
-- end
-- },
-- {
-- Key = "sh_flechette",
-- Stats = function(self)
-- end,
-- PostProcess = function(self)
-- self.Primary.TrailingSound = nil
-- end,
-- },
-- {
-- Key = "sh_he",
-- Stats = function(self)
-- end,
-- PostProcess = function(self)
-- self.Primary.TrailingSound = nil
-- end,
-- },
-- },
-- ["Mag"] = {
-- Slot = 3,
-- {
-- Key = "attachment_vm_sh_aalpha12_mag",
-- },
-- {
-- Key = "attachment_vm_sh_aalpha12_slugmag",
-- Stats = function(self)
-- self.Shell.Model = "models/viper/mw/shells/vfx_sgcalds_shell.mdl"
-- end
-- },
-- {
-- Key = "attachment_vm_sh_aalpha12_xmags",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_aalpha12_drummag",
-- Stats = function(self)
-- end
-- },
-- },
-- ["Barrel"] = {
-- Slot = 4,
-- {
-- Key = "attachment_vm_sh_aalpha12_barrel",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_aalpha12_barlong",
-- Bodygroups = {
-- ["tag_tip"] = 4,
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_aalpha12_barhvy",
-- Bodygroups = {
-- ["tag_tip"] = 2,
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_aalpha12_barshort",
-- Bodygroups = {
-- ["tag_tip"] = 5,
-- },
-- Stats = function(self)
-- end
-- }
-- },
-- ["Muzzle"] = {
-- Slot = 5,
-- {
-- Key = "no_muzzle"
-- },
-- {
-- Key = "attachment_vm_sh_aalpha12_choke",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 8, 0), Angle()},
-- [3] = {Vector(0, 5, 0), Angle()},
-- [4] = {Vector(0, -1.2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator_shgn01",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 8, 0), Angle()},
-- [3] = {Vector(0, 5, 0), Angle()},
-- [4] = {Vector(0, -1.2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider_shtgn01",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 8, 0), Angle()},
-- [3] = {Vector(0, 5, 0), Angle()},
-- [4] = {Vector(0, -1.2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake_shgn01",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 8, 0), Angle()},
-- [3] = {Vector(0, 5, 0), Angle()},
-- [4] = {Vector(0, -1.2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee_shgn01",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 8, 0), Angle()},
-- [3] = {Vector(0, 5, 0), Angle()},
-- [4] = {Vector(0, -1.2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_silencer03",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 8, 0), Angle()},
-- [3] = {Vector(0, 5, 0), Angle()},
-- [4] = {Vector(0, -1.2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_silencer02",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 8, 0), Angle()},
-- [3] = {Vector(0, 5, 0), Angle()},
-- [4] = {Vector(0, -1.2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_suppressor",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 8, 0), Angle()},
-- [3] = {Vector(0, 5, 0), Angle()},
-- [4] = {Vector(0, -1.2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- },
-- ["Optic"] = {
-- Slot = 6,
-- {
-- Key = "no_sight",
-- },
-- {
-- Key = "attachment_vm_minireddot_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.27)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.3)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot03_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.3)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west02",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.1)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_east",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.28)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.1, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west03",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west04",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.1)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west_lod0",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.15)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.167, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_east_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -0.045)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.16)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.055)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_east_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.005, 0, 0.01)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_hybrid",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.005, 0, 0.435)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- self.HybridAimAngles = Angle(0, 0, -45)
-- self.HybridAimPos = Vector(-1.77, 0, 0.9)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_west_01",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.005, 0, 0.455)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.005, 0, 0.3)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- self.HybridAimAngles = Angle(-0.01, 0.02, 0)
-- self.HybridAimPos = Vector(0,2,-0.9)
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west03",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, 0.38)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, -0.012, 0)
-- self.Zoom.Blur.EyeFocusDistance = 1.5
-- self.HybridAimAngles = Angle(0, 0, -45)
-- self.HybridAimPos = Vector(-1.6, 0, 1.15)
-- end
-- },
-- },
-- ["Stock"] = {
-- Slot = 7,
-- {
-- Key = "no_attachment",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_aalpha12_stockh",
-- Bodygroups = {
-- ["tag_stock_hide"] = 1,
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_aalpha12_stockl",
-- Bodygroups = {
-- ["tag_stock_hide"] = 1,
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_aalpha12_stocks",
-- Bodygroups = {
-- ["tag_stock_hide"] = 1,
-- },
-- Stats = function(self)
-- end
-- },
-- },
-- ["Laser"] = {
-- Slot = 8,
-- {
-- Key = "no_laser"
-- },
-- {
-- Key = "attachment_vm_laser01",
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser02",
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser03",
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- }
-- },
-- ["Underbarrel"] = {
-- Slot = 9,
-- {
-- Key = "no_underbarrel",
-- },
-- {
-- Key = "attachment_vm_angledgrip_lod0",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- VElement = {
-- Bone = "tag_grip_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_ang_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_angledgrip04",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- VElement = {
-- Bone = "tag_grip_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_ang_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip02_lod0",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- VElement = {
-- Bone = "tag_folding_grip",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip03",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- VElement = {
-- Bone = "tag_folding_grip",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip_stubby02",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- VElement = {
-- Bone = "tag_folding_grip",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip_stubby01",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- VElement = {
-- Bone = "tag_folding_grip",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip_stubby04",
-- Bodygroups = {
-- ["tag_rail"] = 1,
-- },
-- VElement = {
-- Bone = "tag_folding_grip",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- },
-- }