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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
ENT.bCollided = false
ENT.Projectile = {
Class = "mg_bullet",
Speed = 4000,
Gravity = 1
}
ENT.Maxs = Vector(1, 1, 1)
ENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag.mdl")
ENT.AoeEntity = nil
function ENT:Initialize()
self:SetModel(self.Model)
self:PhysicsInitBox(Vector(-10, -1, -1), Vector(10, 1, 1))
self:GetPhysicsObject():Wake()
self:GetPhysicsObject():SetMaterial("default_silent")
self:GetPhysicsObject():AddGameFlag(FVPHYSICS_NO_PLAYER_PICKUP)
self:GetPhysicsObject():AddGameFlag(FVPHYSICS_NO_IMPACT_DMG)
self:GetPhysicsObject():AddGameFlag(FVPHYSICS_HEAVY_OBJECT)
self:GetPhysicsObject():EnableMotion(true)
self:GetPhysicsObject():EnableDrag(false)
self:GetPhysicsObject():SetMass(1000)
self:SetSolid(SOLID_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_IN_VEHICLE) --doesn't collide with anything, no traces
self:AddEFlags(EFL_NO_DAMAGE_FORCES)
self:AddEFlags(EFL_DONTWALKON)
self:AddEFlags(EFL_DONTBLOCKLOS)
self:AddEFlags(EFL_NO_PHYSCANNON_INTERACTION)
self.Projectile = table.Copy(self.Weapon.Projectile)
self:GetPhysicsObject():SetVelocityInstantaneous(self:GetAngles():Forward() * self.Projectile.Speed)
self.LastPos = self:GetOwner():EyePos()
end
function ENT:Think()
--[[if (IsValid(self:GetParent()) && self:GetParent():Health() <= 0 && self:GetParent():GetMaxHealth() > 1) then
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
self:GetPhysicsObject():EnableMotion(true)
self:GetPhysicsObject():Wake()
self:SetParent(NULL)
end]]
end
ENT.m_gravity = 0
function ENT:PhysicsUpdate(phys)
if (!phys:IsMotionEnabled()) then
return
end
self.m_gravity = math.Clamp(self.m_gravity + (self.Projectile.Gravity), -90, 90)
phys:SetAngles(phys:GetAngles() + Angle(self.m_gravity, 0, 0) * FrameTime())
phys:SetPos(self.LastPos + phys:GetAngles():Forward() * (self.Projectile.Speed * FrameTime()))
--Aim assist
if (GetConVar("mgbase_debug_projectiles"):GetInt() > 0) then
debugoverlay.Box(phys:GetPos(), -self.Maxs, self.Maxs, 0, Color(0, 200, 50, 10))
end
local trData = {
start = self.LastPos,
endpos = phys:GetPos(),
filter = {self:GetOwner(), self},
mask = MASK_SHOT_PORTAL,
collisiongroup = COLLISION_GROUP_PROJECTILE,
mins = -self.Maxs,
maxs = self.Maxs
}
local tr = util.TraceHull(trData)
if (tr.Hit && (tr.Entity:IsPlayer() || tr.Entity:IsNPC())) then
self:Impact(tr, phys, true)
return
end
--Normal hitscan
if (GetConVar("mgbase_debug_projectiles"):GetInt() > 0) then
debugoverlay.Line(self.LastPos, phys:GetPos(), 1, Color(255, 0, 0, 1))
end
tr = util.TraceLine(trData)
if (tr.Hit) then
self:Impact(tr, phys, false)
return
end
self.LastPos = phys:GetPos()
end
local function parentEntity(tr, ent)
local arrowHitAng = tr.Normal:Angle()
local arrowHitPos = tr.HitPos + arrowHitAng:Forward() * -3 + arrowHitAng:Up() * -1.5
local boneId = tr.Entity:GetHitboxBone(tr.HitBox, 0)
if (boneId != nil) then
if (tr.Entity:IsRagdoll()) then
boneId = tr.Entity:TranslatePhysBoneToBone(tr.PhysicsBone)
end
ent:FollowBone(tr.Entity, boneId)
debugoverlay.Text(tr.HitPos, tr.Entity:GetBoneName(boneId), 1)
else
if (!tr.Entity:IsWorld()) then
ent:SetParent(tr.Entity)
end
end
ent:SetAngles(arrowHitAng)
ent:SetPos(arrowHitPos)
end
function ENT:Think()
if (!self:GetNailed()) then
return
end
if (self.Projectile.PickUp) then
local dist = self:GetOwner():NearestPoint(self:GetPos()):DistToSqr(self:GetPos())
if (dist < 32 * 32) then
self:GetOwner():EmitSound("viper/shared/iw8_mp_scavenger_pack_pickup.wav")
self:GetOwner():SetAmmo(self:GetOwner():GetAmmoCount("XBowBolt") + 1, "XBowBolt")
self:Remove()
end
end
end
function ENT:Impact(tr1, phys, bHull)
SafeRemoveEntityDelayed(self, 20)
phys:EnableMotion(false)
if (self.Projectile.PickUp) then
self:AddEffects(EF_ITEM_BLINK)
end
self:SetMoveType(MOVETYPE_NONE)
self:SetNailed(true)
self:StopParticles()
self:FireBullets({
Attacker = self:GetOwner(),
Num = 1,
Tracer = 0,
Src = self.LastPos,
Dir = (phys:GetPos() - self.LastPos):GetNormalized(),
HullSize = bHull && self.Maxs:Length() * 2 || 1,
IgnoreEntity = self,
Callback = function(attacker, tr, dmgInfo)
dmgInfo:SetInflictor(IsValid(self.Weapon) && self.Weapon || self)
dmgInfo:SetDamageType(dmgInfo:GetDamageType() + DMG_DIRECT + self:GetDamageType())
if (IsValid(self.Weapon)) then
self.Weapon:BulletCallback(attacker, tr, dmgInfo)
end
if (tr.HitSky) then
self:Remove()
return
end
if (self.AoeEntity != nil) then
local aoe = ents.Create(self.AoeEntity)
aoe:SetOwner(self:GetOwner())
parentEntity(tr, aoe)
aoe:SetPos(tr.HitPos + tr.HitNormal * 3)
local angle = tr.HitNormal:Angle()
angle:RotateAroundAxis(angle:Right(), 270)
aoe:SetAngles(angle)
aoe:Spawn()
aoe.arrow = self
self.aoe = aoe
end
if (tr.Entity:IsPlayer() || tr.Entity:IsNPC() || tr.Entity:IsNextBot() || tr.Entity:IsRagdoll()) then
sound.Play("MW19_Crossbow.HitBody", tr.HitPos + tr.HitNormal * 5)
self:Remove()
return
end
sound.Play("MW19_Crossbow.Hit", tr.HitPos)
parentEntity(tr, self)
self:FireBullets({
Attacker = self:GetOwner(),
Num = 1,
Tracer = 0,
Src = tr.HitPos + self:GetAngles():Forward() * 11,
Dir = tr.Normal * -1,
IgnoreEntity = self.aoe,
Damage = 0,
Callback = function(attacker, trBack, dmgInfo)
if (trBack.Entity != tr.Entity) then
--constraint.Weld(tr.Entity, trBack.Entity, tr.PhysicsBone, trBack.PhysicsBone, 0, false)
local lPos1 = LocalToWorld(tr.HitPos, tr.HitNormal:Angle(), tr.Entity:GetPos(), tr.Entity:GetAngles())
lPos1 = tr.Entity:GetPhysicsObject():WorldToLocal(tr.HitPos + tr.HitNormal)
local lPos2 = LocalToWorld(tr.HitPos, tr.HitNormal:Angle(), trBack.Entity:GetPos(), trBack.Entity:GetAngles())
self.constraint = constraint.Axis(tr.Entity, trBack.Entity, tr.PhysicsBone, trBack.PhysicsBone, lPos1, lPos2, 0, 0, 0, false)
self:EmitSound("MW19_Crossbow.Skewer")
end
end
})
end
})
end
function ENT:GetDamageType()
return DMG_SNIPER + DMG_SLASH
end
function ENT:OnRemove()
if (IsValid(self.constraint)) then
self.constraint:Remove()
end
end